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Heaven or Hell Project!

Discussion in 'Made With Unity' started by Vinícius Sanctus, Feb 13, 2011.

  1. Vinícius Sanctus

    Vinícius Sanctus

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    Minor Update: Added Physical Combat FX. =D
     
  2. Vinícius Sanctus

    Vinícius Sanctus

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    Just added my first NPC prototype, blood looks lame I know but I need to focus on the IA Behaviour for now!

    Thx for spending your time checking my project out! =D

    Hugs from Brazil! =D

    Here is a screenie:
     

    Attached Files:

    Last edited: Oct 24, 2011
  3. xxxDjdogxxx

    xxxDjdogxxx

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    Hugs from America! =D keep up the good work :)
     
  4. Jibidiah

    Jibidiah

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    ehhhh... you inspired to me to stop goofing around and make something amazing... after I sleep.

    continue the awesome work... might suggest some random but imaginative things later for your game.
     
  5. Alec

    Alec

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    Some really solid work here
     
  6. Rush-Rage-Games

    Rush-Rage-Games

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  7. Vinícius Sanctus

    Vinícius Sanctus

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    Thx DjDog! =D

    Jibidiah all suggestions are more than welcome friend! =D

    Thx Alec I do try my best! =D

    Thx Rush-Rage-Games! =D
     
  8. Vinícius Sanctus

    Vinícius Sanctus

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    Added one more NPC and they are now both killable!

    Things sure are getting funnier around this game now!

    Thx for helping me testing it!

    Hugs from Brazil! =D
     
  9. xxxDjdogxxx

    xxxDjdogxxx

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  10. gore23

    gore23

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    how do you make the armor follow the animation of character O,O? wanted to learn how to do a awesome item attachment system like yours.
     
  11. Vinícius Sanctus

    Vinícius Sanctus

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    It's actually pretty easy, what modeling software do you use?
     
  12. Vinícius Sanctus

    Vinícius Sanctus

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    We now have 3 NPCs, ranged, melee and magic training area!

    Also improved aiming mechanics, starting screen and sun flares!

    Hope you like it! =D

    Hugs from Brazil!
     
  13. Vinícius Sanctus

    Vinícius Sanctus

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    Started Implementing enemy AI! =D
     
  14. xxxDjdogxxx

    xxxDjdogxxx

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  15. Vinícius Sanctus

    Vinícius Sanctus

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    Added barracks, guards and NPC respawn =D
     
  16. Pedro Matos

    Pedro Matos

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    more one !!! Brasil
    vcs tem comunidade própria ??? quero dizer so para brasileiros
    http://forum.unity3dbrasil.com/index.php?sid=2e52f85921357cbfaab99c47827bde8e

    Vinícius modelo ja a algum tempinho ... mas meu problema é java tem como vc me ajudar em algumas questoes ???

    cara pelo jeito vc ja ta em um nível bem avançado em java ...tem um mes apenas q estudo* java


    Vinicius model already for some little time ... but my problem is java is how you help me with some questions??

    by the way you guy's already at a level well advanced in java ... just have one month to study * java

    meu inglês é ruim
     
  17. Vinícius Sanctus

    Vinícius Sanctus

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    Ajudo sim brother! Sem problema algum! =D

    Me adiciona no msn ai: www.vinas@comic.com

    Nem to avançado eu programo até bem mal, mas eu fico tão focado do objetivo final q acaba saindo alguma coisa q presta no final. =D

    Já eu sou ruim em modelagem! =(

    Abraço brother!
     
  18. Vinícius Sanctus

    Vinícius Sanctus

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    Added more stuff!

    Need testers!

    Help! =D
     
  19. SkyYurt

    SkyYurt

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    Hi!
    Very nice game you got there.
    Very nice character customization with many options.

    Someone asked you a while ago about how you made the armor follow the animation of the character. I would like to know that too, if you could tell me? I'm using Blender as my modelling software.

    The enemy AI is good to, but they are too strong. I was only able to kill 2 guards, before an archer killed me with one arrow! :D

    I have been following your work for a while now, and I can really see the process. Keep up the good work!

    - Muhsin Kaymak
     
  20. Vinícius Sanctus

    Vinícius Sanctus

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    Thx a lot for the kind words my friend Muhsin! =D

    About the enemy AI I'm still trying to find some balance between their behaviour so people can actually have a progressive learning curve so they can train to the main multiplayer game yet to come.

    Regarding the customization system, it is very easy. All I did was having a .blend with all weapons and all armors in it. On the customization scene, All I do is disable the mesh renderer for the ones who arent choosen trought the game interface. Once the player changed scene into the game one, I made a script to dele all meshes with the renderer disabled, so since everything is already in the main model, they follow the animation without any unity interference.

    Hope I helped my friend!

    Hugs from Brazil,

    Vinícius Sanctus
     
  21. Mike L

    Mike L

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    Behold! Ekim the Great Mark 2!!

    $Screen Shot 2011-12-13 at 10.38.19 AM.png
     
  22. Vinícius Sanctus

    Vinícius Sanctus

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    Looking good as previous Ekim Mike!

    So how are you liking the game so far?

    Any suggestions? Found any bugs? Speak your mind friend!

    Thx for posting the screenshot! =D

    Hugs!
     
  23. Mike L

    Mike L

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    I would make the bow and musket shots shoot further (dont dip as severely) and shoot faster. also, i would implement so sort of aiming system for both, because its a really big guessing game when firing both weapons. also, I wouldn't have NPC's spawn randomly behind you with bows, especially in the night. they shoot you in the back without a seconds hesitation, and you dont know they are there. otherwise, this game is great (ancient bows (from the greek and roman times) could shoot somewhere around 700 meters and still be relatively accurate, but i might not be remembering quite correctly, but it is much further than your arrows go currently)
     
  24. athomield

    athomield

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    LooKs Cool !
    Need A little bit work on modeling
     
  25. Rush-Rage-Games

    Rush-Rage-Games

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    Meh, I like the style he's using. The modeling is fine for me.
     
  26. Vinícius Sanctus

    Vinícius Sanctus

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    Mike about all th projectiles, I'm just trying to balance melee gameplay along with ranged by making ranged worse, or else mele would be crappy.

    Athomield, thx for the compliment and the advice!

    Rush-Rage-Games, you made all my hours learning modeling worth it! =D


    Btw, just implemented HP/MP/Stamina.

    Need testers please!

    Hugs! =D
     
  27. Jibidiah

    Jibidiah

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  28. Vinícius Sanctus

    Vinícius Sanctus

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    Wooooah! Hhahahahahah! =D

    I wish I'll never let a bug like this pass trought my testing! =D
     
  29. Vinícius Sanctus

    Vinícius Sanctus

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    Just made a MAJOR change in the game.

    Implemented the AWESOME QuickFinger's Infinite Terrain.

    Hope you guys like it.

    P.S.: Also added Bandits Spawn far from the Town Safe Zone.
     
  30. Mike L

    Mike L

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    I noticed some people were floating. Also, the moon doesn't really rise and set like the sun. I also think it needs more light in the day and night, I can barely see at night, and day time is better, but there are still a lot of places that are in complete shadows when it seems as if they would be illuminated. I also killed some one, and the person next to them didn't attack me, is this purposeful?
     
  31. Vinícius Sanctus

    Vinícius Sanctus

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    Awesome feedbacking Mike! =D

    Some of those bugs were already on my aim so I tought I fixed them.

    About the lighting people are really complaning so I think I should increase the ambient light value then.

    About the moon I really need to check this out! In wich video quality settings you were playing when you noticed the bugged moon behaviour?

    About the passive NPC I tought I had it fixed. I released a new version a couple of hours ago, did you played after or before it?

    Hugs and thx a lot for this awesome testing! =D
     
  32. Mike L

    Mike L

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    It was on low quality, and i played it just before i posted the bugs i found.
     
  33. Vinícius Sanctus

    Vinícius Sanctus

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    I think I fixed the floating guys now! Thx mike! =D
     
    Last edited: Dec 29, 2011
  34. Vinícius Sanctus

    Vinícius Sanctus

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    Just Added some extremely low poly horses!

    Can't ride them yet tho... =(

    Soon! Muhahaha!

    Thx for checking it out! =D
     
    Last edited: Jan 3, 2012
  35. Vinícius Sanctus

    Vinícius Sanctus

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    Just Added Dialogue Prototype!

    =D
     
  36. xxxDjdogxxx

    xxxDjdogxxx

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    I love this! keep working on it! i love how you can move around and do everything of sorts from shooting to holding your shield up etc, seems like it would be good for dynamic pvp, you should add arenas and things :) Id love to help model a few things if need be, like arena etc.
     
  37. Vinícius Sanctus

    Vinícius Sanctus

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    Thx DjDog! =D

    I feel really tempted on accepting your proposal but I DO need to learn how to model properly my self! =D

    Since I'm from Brazil is very hard not being able to do everything on your own and still keep a job! =D

    Hugs bro!
     
  38. Vinícius Sanctus

    Vinícius Sanctus

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    Just Added Mount System to the game!

    Mounted battle still in beta tho!

    Thx for testing! =D
     
  39. Vinícius Sanctus

    Vinícius Sanctus

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    Testers please?

    All testers I can rely on are players only and most of them don't have a gamedev's clinic eye for bugs so please help me! =D

    Also would appreciate reports on lag and others gameplay issues!

    Thx for helping! =)
     
  40. PLERinceW

    PLERinceW

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    Remind me of Final Fantasy 7 and you're so cute Vinícius :p
     
  41. rijahkaz

    rijahkaz

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    It's awesome! Really like the atmosphere of the new intro scene!

    I walked straight into a hooded person and tried to attack, but I thought nothing would happen - like all games out there - but for my surprise my axe killed the person and suddenly a lot of NPCs came attacking me, and I rode the horse to safety. :)

    Show de bola!! Parabéns :)
     
  42. Vinícius Sanctus

    Vinícius Sanctus

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    So have you found any bugs friend PLERinceW?

    Thx for the compliment but I cannot believe you due existence of mirrors in my house! =D

    Have you made a character? If you would be so kind to post your character´s screenshot here I would be most thankfull! =D
     
  43. Vinícius Sanctus

    Vinícius Sanctus

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    Vlw Riggerman! =D

    Awesome to see that you've liked it my portuguese speaking friend! =D

    If you have any suggestions, bug reporting or anything at all please feel free to tell me! =)

    And also a character's screen shot is most appreciated! =)
     
  44. forgottenmindset

    forgottenmindset

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    I've been watching your steady progress and I can say that you should be proud of yourself.

    This was really fun, I haven't caught myself laughing playing a game in a while. :)

    I killed the an npc and all hell broke loose by the fortress lol and a freakin mage was throwing fireballs at me in the middle of the night. The only problem is I could barely see as everythign was really dark, I had to turn up my monitor's brightness to to see a little. The stars weere showing because over here it's past midnight. It may be just a tad to dark, add some brightness to the ambient light.
     
  45. Vinícius Sanctus

    Vinícius Sanctus

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    Thx a lot for your kind words of support my friend forgotten mind set! =D

    Indeed I just raised ambient light a little bit, fixed some mounted battle issues and added some butterflies. =)

    I tried not to raise it too much cause I really want it to look realistic, but if it made you raise your monitor's brightness, than realism is getting into gameplay's way, wich means a NO for realism! =P

    Thx for feedbacking, if you ever find any more nice tips please feel free to tell me! =D
     
  46. Vinícius Sanctus

    Vinícius Sanctus

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    Added Arabian and Oriental Outposts!

    Also Added Map/MiniMap System!

    Would anyone be so kind to approve them? Testers please!

    Thanks a lot! =D
     
  47. Ghost89

    Ghost89

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    That's actually pretty cool, needs some work on the end of graphics, but so far so good man! I can see this becoming something, keep up the good work!

    -Ghost
     
  48. Vinícius Sanctus

    Vinícius Sanctus

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    Thx Ghost!

    Yes the graphics are very lame since I'm the modeler! =D

    But I'm improving my modeling skills and maybe I'll improve its graphics once the multiplayer is out. =D

    Thx for playing! =D
     
  49. therealnoz

    therealnoz

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    Frogs can't swallow with their eyes open.

    EDIT: Woah! Didn't realize how long ago that post was.


    Anyways, looks promising. Keep oop ze goot vork.
     
    Last edited: Apr 29, 2012
  50. Vinícius Sanctus

    Vinícius Sanctus

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    "Keep oop ze goot vork. " This was awesome! =D

    Ves indeed I'll try to keep oop ze goot vork my vear friend! =D (Not as goot as yours but I tried!) =D

    Thx for supporting my friend! =D