Community Evangelist | Unity Technologies
Sweeeet! Thanks for sharing!
That's really awesome. Loving multidimensional JS arrays. The new water looks really sweet too - any word on how much of the new water made it into the indie version?
Can't wait to get home tonight and check it out.
Multidimensional JS arrays - good!
But why did Unity say 'update available current 3.1.0f4 new version 3.1.0f4!' [not 3.2]
stereo 3d support is what missing in the solid release.
Stereo 3d support can put unity on top of any other game engine.
day... made... you... my.
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Amazing, lets see what's new... but the new version shouldn't be 3.2 not 3.1.f4, maybe there is an error...
There was a slight delay of a few minutes between the website going live and the version check updating. You should have 3.2 available now.
Emil "AngryAnt" Johansen
Game developer, AI specialist, Unity expert
Freelancer, ex Unity Technologies
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Check out ReView!
The "maximize on play" bug is gone, makes using Vectrosity nicer. This has been very solid for me, gives me that "Unity 2.6.1" feel--which is to say, it's really a great release, and it would be hard to go back to earlier versions now.
SpriteTile: new tile system that works seamlessly with Unity 4.3 sprites
FlyingText3D: dynamic 3D text with TTF fonts | Vectrosity: fast & easy line drawing
Nifty utilities! Stitch terrains together - runtime model importing - file browser - fractal landscapes
!!!!!!!!!Caching: the caching feature is now usable by all content, with or without a special license. Unlicensed content will share a single 50 MB Cache folder.
Neat, according to release notes the normal shadow options that people got used to in 2.6 are now available in forward rendering again
Also, probably the release note with the biggest number of bugs fixed, kudos!
Last edited by cannon; 02-10-2011 at 09:28 AM.
FWIW, I just checked out some of Bigpoint's upcoming Unity games at the Casual Connect conference, and they all work fine and look great in stereo 3d, using the Nvidia 3D Vision kit, which supports 3d from existing content on a driver level.
* Added automated native plugin integration into Xcode project. All .m/.mm/.c/.cpp/.a files located in Assets/Plugins/iOS will be merged into Xcode project with every Unity project build.