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  1. Location
    Australia
    Posts
    999

    WIP - Top Down Tank Shooter



    After the release of my last game, ShadowRoom, on Kongregate, I decided to pickup on my failed attempt to complete a car tutorial. Here's how it turned out:

    PLAY ON KONGREGATE

    Currently Includes:
    -Vehicle Physics
    -Machinegun (with overheating)
    -Rocket Launcher
    -Ammo Pickups
    -Lights
    -Terrain
    -Basic Enemies
    -Exploding Enemies
    -Acid Spitting Enemies
    -Huge Enemies
    -Enemy Spawner
    -Kill Counter
    -Simple Particle Effects
    -Basic HUD

    To Do's:
    -More weapons
    -Improve and Add Enemies
    -Objectives

    If everything goes well with this game, I might have myself a second entry in the Kongregate competition.

    Please tell me what you think, especially about the use of lighting and the way the tank aims.

    And here are some exciting images:




    Last edited by Blacklight28; 02-14-2011 at 01:08 AM.
    Intel i7 @ 3.4GHz - 8.00 GB RAM - Windows 8 (64-bit) - Nvidia GTX660 1.5GB

    ShadowRoom on Kongregate | Swarm on Kongregate | MPS on Kongregate | Sound Wave on Kongregate


  2. Posts
    368
    It was good, but I couldn't find anything to shoot...


  3. Location
    Placerville CA
    Posts
    216
    Haha, I found the edge :P I really liked the the feel and the look, are you planning building on it?


  4. Location
    Australia
    Posts
    999
    Update 6/2/11

    Added:
    -Basic Enemy
    -Sapper Enemy
    -Simple Particle Effects
    -Enemy Spawner
    -Kill Counter
    -Blood and Gore (Green)
    Last edited by Blacklight28; 02-05-2011 at 11:47 PM.
    Intel i7 @ 3.4GHz - 8.00 GB RAM - Windows 8 (64-bit) - Nvidia GTX660 1.5GB

    ShadowRoom on Kongregate | Swarm on Kongregate | MPS on Kongregate | Sound Wave on Kongregate


  5. Posts
    2,377
    Not too shabby, it reminds me of SOPHIA.
    My personal game projects -
    Dimension Q Site
    Facebook Page
    Twitter

    Nobody likes rambling gibberish.
    http://whatever.scalzi.com/2006/02/1...rk-at-writing/


  6. Location
    Australia
    Posts
    999
    Thanks for the comments guys.

    Question: Is it too dark? Should I make the Ambient light brighter, increase the angle of the spotlight?
    Intel i7 @ 3.4GHz - 8.00 GB RAM - Windows 8 (64-bit) - Nvidia GTX660 1.5GB

    ShadowRoom on Kongregate | Swarm on Kongregate | MPS on Kongregate | Sound Wave on Kongregate


  7. Location
    Australia
    Posts
    999
    Another Update for today.
    Intel i7 @ 3.4GHz - 8.00 GB RAM - Windows 8 (64-bit) - Nvidia GTX660 1.5GB

    ShadowRoom on Kongregate | Swarm on Kongregate | MPS on Kongregate | Sound Wave on Kongregate


  8. Location
    Oregon, USA
    Posts
    33
    Lookin good. Those critters are relentless.

    I kind of got turned around a couple time, lost track of which was the front of the vehicle. Some some simple landmarks or other objects on the terrain would add a lot - make ya feel like you were going somewhere


  9. Posts
    43
    Very cool 126 kills, but i noticed that my car doesnt take damage :P

    The exploding spiders is a good idea, it is fun when i manage to gather normal spiders around them, then shoot


  10. Location
    Australia
    Posts
    999
    Update 7/2/11

    It's no longer a walk in the park people, now you can die.

    Added:
    -Main Menu
    -Health Indicator
    -Damage
    -Death
    -Sounds
    -New Enemy
    Last edited by Blacklight28; 02-08-2011 at 12:09 AM.
    Intel i7 @ 3.4GHz - 8.00 GB RAM - Windows 8 (64-bit) - Nvidia GTX660 1.5GB

    ShadowRoom on Kongregate | Swarm on Kongregate | MPS on Kongregate | Sound Wave on Kongregate


  11. Location
    WA usa
    Posts
    428
    dude that game is freaking scray! bugs f**k you up if you arnt careful.
    Few points though, gun just seems lacking, needs sound or some more powerful looking fxs, some recoil would be good to, just add a move tank so many places opposing to the direction of the gun when fired, and a push back weapons would be great, maybe on a long recharge or something mate.


  12. Location
    Australia
    Posts
    999
    You're right about the Machinegun, I'm looking for sounds at the moment. The push back weapon is a good idea too. I'll see what I can do...
    Intel i7 @ 3.4GHz - 8.00 GB RAM - Windows 8 (64-bit) - Nvidia GTX660 1.5GB

    ShadowRoom on Kongregate | Swarm on Kongregate | MPS on Kongregate | Sound Wave on Kongregate



  13. Location
    Australia
    Posts
    999
    Thanks for the link MrSmive.
    Intel i7 @ 3.4GHz - 8.00 GB RAM - Windows 8 (64-bit) - Nvidia GTX660 1.5GB

    ShadowRoom on Kongregate | Swarm on Kongregate | MPS on Kongregate | Sound Wave on Kongregate


  14. Location
    Placerville CA
    Posts
    216
    I love it! It's got a zombie kind of feel, sort of difficult to play, but maybe thats part of the challenge. looking forward to updates!


  15. Location
    Australia
    Posts
    999
    Added some sounds. Some are most likely going to be replaced.

    One of the things I wanted to try with this game was instead of the turret just rotating along one axis to face the direction of the mouse, having it face the mouse's position on the terrain. So instead of shooting in a direction, it shoots at a particular point (that white circle).
    Intel i7 @ 3.4GHz - 8.00 GB RAM - Windows 8 (64-bit) - Nvidia GTX660 1.5GB

    ShadowRoom on Kongregate | Swarm on Kongregate | MPS on Kongregate | Sound Wave on Kongregate


  16. Location
    Arizona, US
    Posts
    118
    When the gun aims at the mouse position it makes the kill feel more satisfying. Point, Aim and shoot is the way to go. Or you can use directional aiming as an easy setting and the point and shoot as a normal setting.


  17. Location
    Australia
    Posts
    999
    Last update for tonight, added a new enemy. Still needs a bit of work.
    Intel i7 @ 3.4GHz - 8.00 GB RAM - Windows 8 (64-bit) - Nvidia GTX660 1.5GB

    ShadowRoom on Kongregate | Swarm on Kongregate | MPS on Kongregate | Sound Wave on Kongregate


  18. Location
    Australia
    Posts
    999
    Update 8/2/11

    A new day, a new update.

    Added:
    -Music
    -Music Volume Slider

    Fixed:
    -Acid Spitter's spitting and increased their spawn rate
    -Firing weapon when paused
    Last edited by Blacklight28; 02-08-2011 at 12:39 AM.
    Intel i7 @ 3.4GHz - 8.00 GB RAM - Windows 8 (64-bit) - Nvidia GTX660 1.5GB

    ShadowRoom on Kongregate | Swarm on Kongregate | MPS on Kongregate | Sound Wave on Kongregate


  19. Location
    Australia
    Posts
    999
    Update 9/2/11

    Hit the gas, now you can ram them.

    Added:
    -Ability to ram
    -Added barriers to the edge of the map
    -Capped the bug spawning

    Also, I don't want to sound impatient, but there seems to be a lack of activity from people who aren't me. Is no-one interested? No-one's got any ideas? No one wants to know how I made something work?
    Last edited by Blacklight28; 02-08-2011 at 11:28 PM.
    Intel i7 @ 3.4GHz - 8.00 GB RAM - Windows 8 (64-bit) - Nvidia GTX660 1.5GB

    ShadowRoom on Kongregate | Swarm on Kongregate | MPS on Kongregate | Sound Wave on Kongregate

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