I've just bought the AdWhirl plugin. For some reason the AdMob Library doesn't import into Xcode. I have to add it manually after every build. Is there any way to fix this?
@giza, I cant seem to reproduce the issue you are seeing. Can you try downloading the unitypackage again and doing a Build followed by Replace just to make sure all the file permissions/flags are correct?
Ok, I'll do that. It's strange because it works fine when the library is added manually and then it's there with every consecutive build of the same scene after that!
@prime31, I've downloaded and re-installed the unitypackage. It appears to be only the AdMob library that is causing a problem. I've tested Greystripe and JumpTap and they both appear in the Xcode project navigator when I build with them enabled. It's only AdMob that doesn't appear automatically. The plugin provides popup integration confirmations for AdWhirl, AdWhirlGreystripe and AdWhirlJumpTap but not for AdWhirlAdMob.
@giza, can you send over the logs of a build (open Console.app, select "All Messages" and filter for "prime31")?
@Prime31, thanks, here is the console log!
@giza, it looks to me like you havent enabled it. The PostprocessBuildPlayer_AdWhirlAdMob is set to disabled. If you enable it then the files will get automatically copied.
@Prime31, I checked and it's enabled in the editor. See the attached screenshot. Is there another place where I should enable it?
@giza, make sure the associated file is executable. It could be that the permissions of the file didn't copy over.
Last edited by Prime31; 03-26-2012 at 02:48 PM.
Sorry, I don't follow, what is the "associates file"?
@giza, it was supposed to be "associated". Darn autocorrect. Every item in the AdWhirl menu has an associated PostprocessbuildPlayer with a Suffix matching the menu item name.
Awesome Admob pakkage!
One question, I now have the add on the bottom of my iPad2 but it's iphone size ad. Will it show a full size 768 banner when there is a ipad banner to show?
@roy, As long as you are passing in an AdMobBannerType that is tablet sized when calling createBanner you should be getting some tablet sized test banners.
I'm reading that it is beter to use iAd first and fallback to admob when iAds doesn't have an ad to show.
Is that what adwirhl automatically does? Or do I have to get your iAd plugin and let iAd and Admob communicate together?
@darkness, I believe AdWhirl let's you adding priorities to ad networks but to be certain I would recommend checking out their website to get the details I what they do.
Does UIToolkit support BMFont Multiple textures?
For the fist I used 4096*4096 texture for asian font.
But in Android tab, device doesn't support 4096*4096 texture.
So I want to use multiple textures for an asian font.
Could you help me with my problem?
@Adam, please post an UIToolkit related questions in the UIToolkit forum topic.
Having some problems with the AdWhirl plugin. I've just dragged the prefab in - done nothing through code etc. The AdMob ads sit perfectly in the top-center of the screen, but iAd ads are offset.
Is there a quick fix?
@geppeto, you may want to forego the prefab and just create the banner yourself with an anchor of 0,0.
Is there any way to read back the banner size or type that was returned? Problem is, just creating it at 0, 0 works fine now for iAd, but AdMob - which are smaller - sit over to the left instead of the center.