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post processing Edge Detect shader

Discussion in 'Shaders' started by aubergine, Feb 3, 2011.

  1. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,880
    EDIT:
    THIS SHADER WENT COMMERCIAL AND CAN BE DOWNLOADED FROM THE ASSET STORE.

    (If you were lucky enough to grab it previously, you are free to use it anyway you want but i would appreciate your support if you buy it before using in a commercial product.)
     
    Last edited: Jun 23, 2011
  2. Daniel_Brauer

    Daniel_Brauer

    Unity Technologies

    Joined:
    Aug 11, 2006
    Posts:
    3,355
    When you write this sort of shader, you should try and make it resolution-independent rather than having a fixed viewport size for your kernel.
     
  3. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,880
    EDIT:
    THIS SHADER WENT COMMERCIAL AND CAN BE DOWNLOADED FROM THE ASSET STORE.

    (If you were lucky enough to grab it previously, you are free to use it anyway you want but i would appreciate your support if you buy it before using in a commercial product.)
     
    Last edited: Jun 23, 2011