Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

post processing screen waves shader

Discussion in 'Shaders' started by aubergine, Feb 2, 2011.

  1. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,878
    EDIT:
    THIS SHADER WENT COMMERCIAL AND CAN BE DOWNLOADED FROM THE ASSET STORE.

    (If you were lucky enough to grab it previously, you are free to use it anyway you want but i would appreciate your support if you buy it before using in a commercial product.)
     
    Last edited: Jun 23, 2011
  2. Nividica

    Nividica

    Joined:
    May 19, 2011
    Posts:
    11
    First off, I love your idea of using screen waves for and underwater effect ^.^
    The only thing about the shader that bothered me was that the waves bunch up on the left-hand side of the screen. The longer the effect is active you get more and more waves piling up on the screen. This may have indeed been the effect you were looking for, but as the player spends a good deal of time underwater for me, the effect was to dramatic.
    I made a slight modification to the shader, adding Time instead of multiplying it.
    Thanks again for this idea :D

    -Snip-
     
    Last edited: Mar 11, 2012
  3. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,878