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kinect poi

Discussion in 'Made With Unity' started by amir, Jan 27, 2011.

  1. amir

    amir

    Joined:
    Oct 5, 2010
    Posts:
    75


    Kinect Poi

    Let's do something awesome: email amir at tinkerheavy if you want to collaborate!!! I'm looking for people with experience making multiplayer games in Unity3D and with deep understanding of character rigging and inverse kinematics.
     
  2. ExDeaDguY

    ExDeaDguY

    Joined:
    Aug 25, 2009
    Posts:
    503
    This is pretty neat! I like the cool things people are doing with the kinect!

    But, one thing I dont really understand is.. Apparently the kinect has some sort of mis-read bug. since it reads legs and arms spin 180 degrees of the opposite way that it should be, ex: limbs becoming twisted. (Which I I've seen in almost all of the videos people have done with the kinect and character movement) So why don't people come up with a way to restrain the joints from spinning beyond a certain point o_O. Thats what I'd do at-least xD
     
  3. bigkahuna

    bigkahuna

    Joined:
    Apr 30, 2006
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    5,434
    As I watched your video the first thing I thought was that this would be a perfect tool for a martial arts game or training simulator.
     
  4. amir

    amir

    Joined:
    Oct 5, 2010
    Posts:
    75
    Hi Xeno,

    I'm directly manipulating my rig based on the joint orientation data. I have other examples that tracking the position data. It is better to use the position data that puts your character into the right orientation using all of its skeleton data regardless of the size of it's limbs and such. The problem to solve is inverse kinematics. Some people are working on it already:


    I want to combine the IK's with physical ragdolls that have hair, cloth and elephant trunks (http://tinkerheavy.com/tinker) A big problem is preventing the limbs from going inside the body. This is more than just constraints on the rotation, you probably need to convert the IK derived orientation into forces acting on the ragdoll or just use preset animations driven by gestures... tons of options.
     
  5. Jordii

    Jordii

    Joined:
    Sep 14, 2010
    Posts:
    135
    You and your dancepartner look hawt amir, good work :)