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Free Simple Random Dungeon Generator, Canabalt Jump Start, and Simple AI Behaviors..

Discussion in 'Assets and Asset Store' started by spg, Jan 25, 2011.

  1. spg

    spg

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  2. PrimeDerektive

    PrimeDerektive

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    I remember when you first posted this in the showcase; I love your AI behaviors. I used them as a starting point for a configurable finite state machine script for all my AI enemies, and added some basic obstacle avoidance. When I'm finished with my prototype I'll show you :)
     
  3. mikesgames

    mikesgames

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    this is awesome!

    Thank you!

    ---
    edit - this is this section of the forum's 100th post!
     
  4. DavidB

    DavidB

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    I love that Canabalt-style jump framework. Nicely done!
     
  5. spg

    spg

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    Thanks for the feedback guys... I have a question - is there any particular jump start that you would want to see next? If so let me know, I have a lot of fun making these!
     
  6. mikesgames

    mikesgames

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    I think we need a Sonic style running, jumping,etc next!
     
  7. PrimeDerektive

    PrimeDerektive

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    I'd like to see a state-based AI using a combination of your AI examples, maybe with some basic raycast obstacle avoidance, and some different states based on different conditions (attack, seek, chase, wander, flee)? Preferably using a clean state machine setup with ienumerable. I know i mentioned that I did one, but its sloppy and doesn't perform very well (I'm no programmer :) ).
     
  8. Talon_T

    Talon_T

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    Sweet that dungeon one is awesome! I may end up using it for a project in the future.

    If you want to work on a good jumpstart I'd say a Diablo style inventory where stuff takes up a few spaces rather than a WoW style inventory where everything is just one slot.
    There are a few WoW style inventory systems and a couple final fantasy systems that I've seen but no Diablo ones yet
     
  9. ColossalDuck

    ColossalDuck

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    The WOW one is pretty close to the Diablo one though, a little modification and BAM, done.
     
  10. mr. wrong

    mr. wrong

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    This is gold. Thanks spg.
     
  11. Rush-Rage-Games

    Rush-Rage-Games

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    Plus 1000! Thanks!
     
  12. Zone

    Zone

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    @spg

    Hey dude those are great!
    I was wondering if you would be able to put together a pikmin style AI function.
    When the player goes over top of a character it follows the player, unless it gets killed.
     
  13. kweiko

    kweiko

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    ^____^
    Thank you!!
     
  14. rhianu

    rhianu

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    I like the idea of a diablo style inventory project for the next jump-start. Or heck, any kind of inventory. Perhaps the project could contain some easily changeable variables to change the way the inventory functions?

    Nice stuff, by the way. I haven't looked at anything except the random dungeon generator, but given the quality of the random dungeon generator I'm sure your other stuff is awesome, too. :)
     
    Last edited: Jan 29, 2011
  15. spg

    spg

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  16. PrimeDerektive

    PrimeDerektive

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    Maybe you could add some tasty raycast obstacle avoidance to your AI behaviors. All the solutions I seem to find tend to be jittery.
     
  17. El Beno

    El Beno

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    I have downloaded it, but every time I try to open the Unity project it is in, it crashes. Do you know why this might happen?
     
  18. kweiko

    kweiko

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    Could be you're using the wrong version of Unity (?)
     
  19. Rush-Rage-Games

    Rush-Rage-Games

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    Maybe a flight sim?
     
  20. bgivenb

    bgivenb

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    This is awsome! I might actually use your A.I
     
  21. spg

    spg

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    Just so you guys know, I added a couple of other cool, free projects recently:

    Progress: A free achievement framework. If you want Xbox360-style achievements or PS3-style trophies in your game, then check this out:

    http://forum.unity3d.com/threads/80731-Progress-A-Free-Achievement-Framework-for-Unity-(source-included)

    Armory - A free stat/equipment/buff/debuff framework.

    http://forum.unity3d.com/threads/80172-Armory-%96-A-Free-(and-Unfinished)-Stat-Equipment-and-Buff-Debuff-Framework-for-Unity
     
  22. Frank Oz

    Frank Oz

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    spg makes me want to put together an offline single player version of Guild Wars :D



    Also, how much to buy your brain from you?
     
  23. spg

    spg

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    Brain is NOT for sale. At least I don't think it is, but I did hear one time that everybody has a price =)
     
  24. Vitalii

    Vitalii

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    Nice stuff, man.
    You definetely have a talent: demos are simple, but effective.
     
  25. J-F

    J-F

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    Just asking, Will the dungeon generator script run without the state manager or any other scripts?