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Game Analytics and Event Tracking

Discussion in 'Wish List' started by LordGonk, Jan 23, 2011.

?

Would you like this feature implemented into Unity

  1. Yes! This would be very beneficial.

    18 vote(s)
    69.2%
  2. No, It is not useful enough.

    0 vote(s)
    0.0%
  3. I would rather more development be put into other advancements.

    3 vote(s)
    11.5%
  4. I would rather a third party developed game analytical tool for Unity.

    5 vote(s)
    19.2%
Multiple votes are allowed.
  1. LordGonk

    LordGonk

    Joined:
    Jan 2, 2011
    Posts:
    5
    Vote and Support: http://feedback.unity3d.com/forums/15792-unity/suggestions/1402925-game-analytics-and-event-tracking

    Copied from my post at the vote/feedback forum:

    Analytical tools are a great tool to game developers. Top tier developers such as Bungie and Valve, and even flash developers use analytical system to gain more information on data such as how long people play, what settings they use, and where they die. This level of even tracking will enable developers to fine tune and improve their games and sequels, along with being able to provide great statistics to the public. Such analytics for Half-Life 2 can be seen at http://www.steampowered.com/status/ep2/ep2_stats.php.
     
  2. Brad-Keys

    Brad-Keys

    Joined:
    May 1, 2006
    Posts:
    161
    There's a new analytics service for Unity that just launched this week called Lumos. Check it out here http://www.uselumos.com/

    It doesn't have the sort of features built-in that you're talking about yet, however, you could use logging to achieve the same result. The service is meant for games, so there will be more features released that are similar to what you're asking for.

    It's in a beta phase right now so feel free to suggest ideas like this.
     
  3. LordGonk

    LordGonk

    Joined:
    Jan 2, 2011
    Posts:
    5
    Looks good. Thanks for the heads up! The hardware info, error tracking, and feedback are some of the most important features to have first. I think a good idea from here (and one I would assume you are working toward) is the ability to have triggers for events, so you can find things like what levels people played to or what items people use/avoid most. Or further, if these triggers were assigned with coordinates/location, you could do amazing analytics like locations people die the most and have trouble. Anyway, this looks very promising!
     
    Last edited: May 28, 2011
  4. Brad-Keys

    Brad-Keys

    Joined:
    May 1, 2006
    Posts:
    161
    Those are both good suggestions, and both are in fact on our road map. We're getting the basics done first and then getting into the awesome stuff like that.
     
  5. w162

    w162

    Joined:
    Mar 31, 2011
    Posts:
    26
    We just release NuTracking Library on Unity's Asset Store a few weeks ago.

    You may check the following links for more information:

    Website: http://www.nutracking.com/
    Asset Store Link: http://u3d.as/content/premiere-liaison/nu-tracking-library/22N
    Discussion Thread: http://forum.unity3d.com/threads/97647-NuTracking-Library