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Warning: Too many layers used to exclude objects from lighting. Up to 4 layers....

Discussion in 'Scripting' started by dashmasterful, Jan 20, 2011.

  1. dashmasterful

    dashmasterful

    Joined:
    Feb 3, 2010
    Posts:
    166
    I'm getting this strange warning, as a result the culling mask for my lights are not working. I don't recognize a lot of the layers that are mentioned below, that is all the "unnamed" layers, I don't see those in the list of layers, any ideas?


    Too many layers used to exclude objects from lighting. Up to 4 layers can be used to exclude lights, while your lights use 32: 'Default' 'TransparentFX' 'Ignore Raycast' 'Unnamed 3' 'Water' 'Unnamed 5' 'Unnamed 6' 'Unnamed 7' 'PlayableCharacterLayer' 'Compass' 'Wall' 'BackgroundMesh' 'ScreenshotCamera' 'Spheres' 'Terrain' 'NonPlayableCharacterLayer' 'Bounds' 'TargetRing' 'Particles' 'Trees' 'GuiObjects' 'PathFinderBounds' 'Unnamed 22' 'Unnamed 23' 'Unnamed 24' 'Unnamed 25' 'Unnamed 26' 'Unnamed 27' 'Unnamed 28' 'Unnamed 29' 'Unnamed 30' 'Unnamed 31'
     
  2. dashmasterful

    dashmasterful

    Joined:
    Feb 3, 2010
    Posts:
    166
  3. Crossway

    Crossway

    Joined:
    May 24, 2016
    Posts:
    509
    I hate this. I need at least 8 layer support :mad:
     
    DragonCoder likes this.