Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

MAX baked into Unity... again.

Discussion in 'Editor & General Support' started by Nicky, Nov 19, 2007.

  1. Nicky

    Nicky

    Joined:
    Nov 12, 2007
    Posts:
    19
    I am still trying to bring baked materials into Unity from Max. I want to use the diffuse channel, and the lightmap in self illumination. I did a test and was finally successful, but I can't recreate it! HELP!

    I tried to use the link http://forum.unity3d.com/viewtopic.php?p=54039#54039

    But my file doesn't have the same list of things to change. I got it to work the once without changing those, but now I can't figure out what I did. I have the FBX for the one that worked and when I open it in notepad I have layerelements, normal, material, texture and UV... all with a TypedIndex of 0. I never saw "UVChannel_AMBIENT0". Seriously no idea what to do from here!
     
  2. Nicky

    Nicky

    Joined:
    Nov 12, 2007
    Posts:
    19
    nevermind, I think I have it working again...
     
  3. Aras

    Aras

    Unity Technologies

    Joined:
    Nov 7, 2005
    Posts:
    4,770
    Good. We're fixing 2 UV sets importing from 3dsmax right now, because hand-editing the files is obviously not good for any workflow.