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  1. Location
    Hamburg, Germany
    Posts
    1,373

    Sales numbers from the Mac App Store opening day

    Here's my sales numbers from the opening day of the Mac App Store:

    93 sales of 4x4 Offroad Racing at 3.99$
    17 sales of Bubble Bang at 2.99$
    7 sales of Bubblez at 2.99$

    Better than the predicted 5 sales that I had in mind.

    What are your sales numbers?
    Latest release: RC Mini Racers.


  2. Location
    Bloomington, IL
    Posts
    10
    3 sales of Light Quest at $9.99

    That was worse than our predicted 5 sales

    We've slashed the price to $4.99, so if anyone wants to support us


  3. Location
    Earth
    Posts
    859
    Thanks for sharing the figures! It's good to get something 'real'.

    Martin - 93 sales on the first day is awesome! I hope it continues for you, so that you can make more cool games

    Cheers!
    Jeff.


  4. Location
    California, US
    Posts
    164
    Thanks for sharing.

    I would be curious to know how many OSX users even updated on Jan 6th
    I was never prompted by the updated and finally did it myself around 10pm.

    I don't think the numbers are too discouraging though.
    Any one of your games at least stands a chance to be a standard download now though.
    It least it's not as bad as iPad opening day.
    I remember pouring my soul into getting my game ready for release only to find out that on opening day no one could even find my app.
    Paper Monsters made top 10 iPhone this year... WOOT!
    (and #2 on for iPad)
    crescentmoongames.com/Papermonsters

    Mobot Studios Website
    MobotStudios.com


  5. Location
    Bloomington, IL
    Posts
    10
    Well according to Apple, http://www.apple.com/pr/library/2011...cappstore.html, there were 1 million downloads. Now how many of those were for free apps, and how many were for Angry Birds?


  6. Location
    The sunken city of R'lyeh
    Posts
    2,061
    Quote Originally Posted by RobotsVsWizards View Post
    Thanks for sharing.
    I would be curious to know how many OSX users even updated on Jan 6th
    I was never prompted by the updated and finally did it myself around 10pm.
    One additional factor is that they tied it in with snow leopard. While I couldn't find any statistics, my hunch is there are a large number of mac's still running 10.5.x.

  7. QFS QFS is offline

    Posts
    281
    I'm glad you guys brought this up. I am curious, do sales level out and stay at consistent levels for a certain duration? Or do they hit a peak point and do a rapid drop within a short time period.

    I mean I see you guys say predicted 5 sales, does that mean you predicted an average of 5 sales per day during the first month or so.


  8. Location
    Bloomington, IL
    Posts
    10
    MacRumors.com just ran an article about sales figures.


  9. Location
    Phoenix, AZ
    Posts
    1,251
    Units sold for us, all of these are $2.99:

    452 Blush
    128 Off-Road Velociraptor Safari
    101 Crane Wars
    13 Time Donkey

    694 total units, $1,452 revenue after Apple's take.

    Blush had a "new and noteworthy" placement, Crane Wars had a staff picks in the game section, and Raptor Safari appears to be climbing organically through word of mouth.
    Matthew Wegner
    Current Project: Aztez
    Elsewhere:
    Founder, Flashbang Studios
    Partner, Indie Fund
    Editor, Fun-Motion
    Co-Chair, IGF


  10. Location
    Scotland, mate.
    Posts
    40
    Shaun Milne - Code Chef
    Twitter: @devi0us


  11. Location
    Poland
    Posts
    60
    Is Blush in top 100 overall ?
    Infinite Dreams inc.
    www.idreams.pl


  12. Location
    Hamburg, Germany
    Posts
    1,373
    Quote Originally Posted by QFS View Post
    I mean I see you guys say predicted 5 sales, does that mean you predicted an average of 5 sales per day during the first month or so.
    Honestly I only expected 2-3 sales per app per day. We were joking on Skype and IRC with some developers at the launch day when 4x4 Offroad Racing was #9 game of all sales apps that it means 5 sales because only a few people at that time did download the OS-X update and got the Mac app store app. That was the story behind the predicted 5 sales...

    The good thing is about the Mac App Store: It's additional money on top of the iOS sales money!
    Latest release: RC Mini Racers.


  13. Location
    PA, US
    Posts
    366
    > The good thing is about the Mac App Store: It's additional money on top of the iOS sales money!

    To be fair, it's not free money. You have to pay Apple a separate $99/year fee. That may seem like peanuts now, but that's also how it was when the iOS App Store first appeared. The more time goes by, the more competition and the harder its going to be to make back that $99.
    Measure twice, cut once, curse three or four times.


  14. Location
    Hamburg, Germany
    Posts
    1,373
    Sure, it's not free, but it's a different sales channel than iOS. But I agree, it will get harder, that's for sure!
    Latest release: RC Mini Racers.


  15. Posts
    2,377
    What happened to all that business about code signing and such for Unity projects?
    My personal game projects -
    Dimension Q Site
    Facebook Page
    Twitter

    Nobody likes rambling gibberish.
    http://whatever.scalzi.com/2006/02/1...rk-at-writing/


  16. Location
    Phoenix, AZ
    Posts
    1,251
    Quote Originally Posted by yonek View Post
    Is Blush in top 100 overall ?
    It's 51 overall right now (units sold, not grossing). Seems like there's a pretty steep spike in sales for the top 10, although that's always the case.
    Matthew Wegner
    Current Project: Aztez
    Elsewhere:
    Founder, Flashbang Studios
    Partner, Indie Fund
    Editor, Fun-Motion
    Co-Chair, IGF


  17. Location
    Phoenix, AZ
    Posts
    1,251
    Quote Originally Posted by JRavey View Post
    What happened to all that business about code signing and such for Unity projects?
    Everything you need is covered here: http://technology.blurst.com/unity-g...mac-app-store/


  18. Posts
    2,377
    Thank you very much. That other thread went on and on and I kind of became lost.
    My personal game projects -
    Dimension Q Site
    Facebook Page
    Twitter

    Nobody likes rambling gibberish.
    http://whatever.scalzi.com/2006/02/1...rk-at-writing/


  19. Location
    Melbourne, Australia
    Posts
    1,400
    We did 622 StuntMANIA sales on the 6th @ $4.99 before Apples cut. That's with no additional help via N&N or Staff Picks.

    Better than I expected considering its going to be a slowish take-up of user base for 10.6.6

    Our real test will be when StuntMANIA Reloaded gets approved as its leaps and bounds better than StuntMANIA, but it's also going to sit at a higher price point.
    Last edited by Seon; 01-07-2011 at 02:12 PM.
    Seon :: Lead Code Monkey
    3 Sprockets :: http://www.3sprockets.com :: @3sprockets
    http://cubemen2.com :: http://fightthedragon.com :: Adventurers Wanted!


  20. Location
    Bend, Oregon
    Posts
    111
    Thanks for sharing everyone! I hope to join these posts soonish. Congrats to everyone for their day one sales!

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