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Here's my sales numbers from the opening day of the Mac App Store:
93 sales of 4x4 Offroad Racing at 3.99$
17 sales of Bubble Bang at 2.99$
7 sales of Bubblez at 2.99$
Better than the predicted 5 sales that I had in mind.
What are your sales numbers?
Latest release: RC Mini Racers.
3 sales of Light Quest at $9.99
That was worse than our predicted 5 sales
We've slashed the price to $4.99, so if anyone wants to support us![]()
Thanks for sharing the figures! It's good to get something 'real'.
Martin - 93 sales on the first day is awesome! I hope it continues for you, so that you can make more cool games
Cheers!
Jeff.
----------------------------
Jeff Murray
Twitter: @psychicparrot
PsychicParrot Games
http://www.psychicparrotgames.com
Play Headlong Racing!
Check out my book, Game Development for iOS with Unity iOS!
Thanks for sharing.
I would be curious to know how many OSX users even updated on Jan 6th
I was never prompted by the updated and finally did it myself around 10pm.
I don't think the numbers are too discouraging though.
Any one of your games at least stands a chance to be a standard download now though.
It least it's not as bad as iPad opening day.
I remember pouring my soul into getting my game ready for release only to find out that on opening day no one could even find my app.
Paper Monsters made top 10 iPhone this year... WOOT!
(and #2 on for iPad)
crescentmoongames.com/Papermonsters
Mobot Studios Website
MobotStudios.com
Well according to Apple, http://www.apple.com/pr/library/2011...cappstore.html, there were 1 million downloads. Now how many of those were for free apps, and how many were for Angry Birds?
One additional factor is that they tied it in with snow leopard. While I couldn't find any statistics, my hunch is there are a large number of mac's still running 10.5.x.
I'm glad you guys brought this up. I am curious, do sales level out and stay at consistent levels for a certain duration? Or do they hit a peak point and do a rapid drop within a short time period.
I mean I see you guys say predicted 5 sales, does that mean you predicted an average of 5 sales per day during the first month or so.
MacRumors.com just ran an article about sales figures.
Units sold for us, all of these are $2.99:
452 Blush
128 Off-Road Velociraptor Safari
101 Crane Wars
13 Time Donkey
694 total units, $1,452 revenue after Apple's take.
Blush had a "new and noteworthy" placement, Crane Wars had a staff picks in the game section, and Raptor Safari appears to be climbing organically through word of mouth.
Good stuff ^^
Is Blush in top 100 overall ?
Infinite Dreams inc.
www.idreams.pl
Honestly I only expected 2-3 sales per app per day. We were joking on Skype and IRC with some developers at the launch day when 4x4 Offroad Racing was #9 game of all sales apps that it means 5 sales because only a few people at that time did download the OS-X update and got the Mac app store app. That was the story behind the predicted 5 sales...
The good thing is about the Mac App Store: It's additional money on top of the iOS sales money!
Latest release: RC Mini Racers.
> The good thing is about the Mac App Store: It's additional money on top of the iOS sales money!
To be fair, it's not free money. You have to pay Apple a separate $99/year fee. That may seem like peanuts now, but that's also how it was when the iOS App Store first appeared. The more time goes by, the more competition and the harder its going to be to make back that $99.
Measure twice, cut once, curse three or four times.
Sure, it's not free, but it's a different sales channel than iOS. But I agree, it will get harder, that's for sure!
Latest release: RC Mini Racers.
What happened to all that business about code signing and such for Unity projects?
My personal game projects -
Dimension Q Site
Facebook Page
Nobody likes rambling gibberish.
http://whatever.scalzi.com/2006/02/1...rk-at-writing/
Everything you need is covered here: http://technology.blurst.com/unity-g...mac-app-store/
Thank you very much. That other thread went on and on and I kind of became lost.
My personal game projects -
Dimension Q Site
Facebook Page
Nobody likes rambling gibberish.
http://whatever.scalzi.com/2006/02/1...rk-at-writing/
We did 622 StuntMANIA sales on the 6th @ $4.99 before Apples cut. That's with no additional help via N&N or Staff Picks.
Better than I expected considering its going to be a slowish take-up of user base for 10.6.6
Our real test will be when StuntMANIA Reloaded gets approved as its leaps and bounds better than StuntMANIA, but it's also going to sit at a higher price point.
Last edited by Seon; 01-07-2011 at 02:12 PM.
Seon :: Main Code Monkey
3 Sprockets :: http://www.3sprockets.com :: @3sprockets
http://cubementd.com :: TD meets RTS in a whole new way!
Thanks for sharing everyone! I hope to join these posts soonish. Congrats to everyone for their day one sales!