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(Video) Skeleton Tracking with Kinect / OpenNI / NITE / Unity

Discussion in 'Made With Unity' started by amir, Dec 30, 2010.

  1. amir

    amir

    Joined:
    Oct 5, 2010
    Posts:
    75


    Character is "Little Red" from an upcoming interactive story for iPad from my company (buy our products, we need motivation lol).

    I did have to modify the wrapper specifically for my character and the Unity wrapper only works on Windows until we get NITE for OS X... it will be coming any day now from PrimeSense. The orientation of the joints are mapped incorrectly now, my arm goes up, hers goes down. I had the same problem when using skeleton tracking with my physically rigged elephant (super fun, loads in web player).

    I'm communicating with PrimeSense to avoid duplicating efforts, but more work will be going into the Unity wrapper soon...
     
  2. KITT

    KITT

    Joined:
    Jul 17, 2009
    Posts:
    221
    Isn't the axis of your character just back-to-front? I noticed when you kicked forward, she kicked backwards and she was facing away from you when she should be facing towards you?

    *Edit - ok I watched it again and maybe I'm wrong, don't have a PC to test it on, but I'm looking forward to utilizing it.

    ps- thanks for uploading the video sharing your progress!
     
    Last edited: Dec 30, 2010
  3. AshehRS

    AshehRS

    Joined:
    Jul 6, 2009
    Posts:
    109
    Great work!