Unity Community |

There's a gotcha with Find that you just hit:
http://unity3d.com/support/documenta...ject.Find.html
If no game object with name can be found, null is returned. If name contains a '/' character it will traverse the hierarchy like a path name. This function only returns active gameobjects.
so the gameObject.Find only finds active objects.. and thats why is not fidning the NEWPOINT because he is unchecked..
damm...
You can still activate the object, just get a reference to the object a different way (such as assigning it in the inspector).
Code:
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