Search Unity

Tis the season for eggnog and giving!

Discussion in 'Made With Unity' started by 3dDude, Dec 14, 2010.

?

Good idea or bad idea?

  1. Good Idea

    151 vote(s)
    96.8%
  2. Bad Idea

    5 vote(s)
    3.2%
  1. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    Helo guys!

    In the spirit of christmas and the holidays, I am creating this topic were I and anyone else who wants to post free stuff for the community!

    I will start by posting 3 snowFX:

    light snow,
    blizzard,
    fast snow.

    And a script that scales particle effects.. this script is quite simple, just add it to a gameObject group and assign the particleEmitter to the pars array.

    then change the scale factor click update and BOOM!! scaled :)

    here is the download link:
    http://www.mediafire.com/?ks90qif410cm19d

    hope you guys like the idea and enjoy the stuff!

    you can use these FX and scripts in anything you want.

    thanks for reading!

    Update:

    more stuff!!!

    cartoony clouds:

    includes textures materials scripts!

    also has a generator script that will make the sky full of clouds!
    link:
    http://www.mediafire.com/?276udmyza3wg6d3
     
    Last edited: Dec 15, 2010
  2. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    wow really? giving free stuff and not one comment... :p
     
  3. Sollthar

    Sollthar

    Joined:
    Feb 11, 2010
    Posts:
    486
    Wow really? After 35 minutes already impatient? ;)

    Thanks then!
     
  4. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    harhar! your welcome!
     
  5. Stolenbows

    Stolenbows

    Joined:
    Nov 30, 2010
    Posts:
    82
    Thankyou! seriously needed it.
     
  6. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    no problem!
     
  7. Doza3D

    Doza3D

    Joined:
    Dec 14, 2010
    Posts:
    15
    Downloaded, thanks for sharing!

    One can never have too many particle tools.

    -Doza
     
  8. houndie

    houndie

    Joined:
    Nov 25, 2010
    Posts:
    146
    Wow thats awesome man thanks very much :) this will work well with what I am working on !!
     
  9. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    no problem!

    Yeah I saw the lack of good scaling in particle FX :)

    your welcome!
     
  10. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    Update! add more stuff! see original post for details.

    Is any one else going to add stuff here?
     
  11. JamesMobot

    JamesMobot

    Joined:
    Jul 8, 2010
    Posts:
    170
    Snow is fantastic!

    Thanks a ton for sharing.

    I'll try to add something if i can something up enough.

    Problem is most anything i have is buried in a crapload of disorganization
     
  12. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    I've been down that road many times ;)

    .
    no problem!


    awesome!
     
  13. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    Update:

    Ok fixed a problem in the cloud generator and move cloud script.. copy and paste this new code on the old code:

    Code (csharp):
    1. //MoveCloud.js
    2. var moveDir : Vector3;
    3. var random : float;
    4. @HideInInspector
    5. var moveSpeed : Vector3;
    6. @HideInInspector
    7. var dist : float;
    8. function Start () {
    9.     var randomSpeed = Random.Range(0,random);
    10.     moveDir.z += randomSpeed;
    11. }
    12.  
    13. function Update () {
    14.     transform.Translate(moveDir*Time.deltaTime);
    15.     if(transform.localPosition.z < -dist){
    16.         transform.localPosition.z = dist;
    17.     }
    18.     if(transform.localPosition.z > dist){
    19.         transform.localPosition.z = -dist;
    20.     }
    21. }
    Cloud script:

    Code (csharp):
    1. //Cloud.js
    2. var cloud : Transform;
    3. var dist : float;
    4. var amount : int;
    5. var hightRandom : float = 100;
    6. @HideInInspector
    7. @SerializeField
    8. private var clouds : GameObject[];
    9.  
    10. function New () {
    11.     DeleteClouds();
    12.     clouds = new GameObject[amount];
    13.     for(i=0;i<clouds.length;i++){
    14.         var newCloud = Instantiate(cloud,transform.position+Vector3(Random.Range(-dist,dist),Random.Range(-hightRandom,hightRandom),Random.Range(-dist,dist)),transform.rotation);
    15.         newCloud.parent = transform;
    16.        
    17.         newCloud.GetComponent("MoveCloud").dist = dist;
    18.         clouds[i] = newCloud.gameObject;
    19.     }
    20.    
    21. }
    22.  
    23. function DeleteClouds () {
    24.     for(i=0;i<clouds.length;i++){
    25.         DestroyImmediate(clouds[i].gameObject);
    26.        
    27.     }
    28.     clouds = new GameObject [0];
    29. }

    Also It would be cool to see how these things looked in game!

    could you guys post some screenShots?

    thanks
     
  14. Prestigeindustries

    Prestigeindustries

    Joined:
    Jul 18, 2010
    Posts:
    65
    nice man, thanks i will go through what i have done and might give some stuff away on hear aswell, its just a matter of finding the files and stuff
     
  15. houndie

    houndie

    Joined:
    Nov 25, 2010
    Posts:
    146
    Here's a quick pic, adding alot of clouds definately eats up the fps hehe, added 10000 clouds and it looked good but was getting 15fps lol..

     
  16. bgivenb

    bgivenb

    Joined:
    Sep 15, 2010
    Posts:
    449
    Well I'll be the first person to give something besides 3ddude.

    Were is the webplayer, and here is the package

    Its not very fancy, but its something for the noobs to learn off of. It is an old learning project.

    Merry Christmas
     
  17. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    wow thats pretty cool! like the terrain!

    here are some images that I made :)








    that would be awesome to have more stuff!
     
  18. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    Update:

    Ok one more fix.. the cloud script would not work in some cases were the particle animator was removed...

    updated code.. once again just copy and paste over the old code:

    Code (csharp):
    1. //Scale.js
    2. var pars : ParticleEmitter[];
    3. var scale : float= 1;
    4.  
    5. @SerializeField
    6. @HideInInspector
    7. private var minsize : float[];
    8.  
    9. @HideInInspector
    10. @SerializeField
    11. private var maxsize : float[];
    12.  
    13. @HideInInspector
    14. @SerializeField
    15. private var worldvelocity : Vector3[];
    16.  
    17. @HideInInspector
    18. @SerializeField
    19. private var localvelocity : Vector3[];
    20.  
    21. @HideInInspector
    22. @SerializeField
    23. private var rndvelocity : Vector3[];
    24.  
    25. @HideInInspector
    26. @SerializeField
    27. private var rndforce : Vector3[];
    28.  
    29. @HideInInspector
    30. @SerializeField
    31. private var forces : Vector3[];
    32.  
    33.  
    34. @HideInInspector
    35. @SerializeField
    36. private var scaleBackUp : Vector3[];
    37.  
    38. @SerializeField
    39. @HideInInspector
    40. private var firstUpdate = true;
    41.  
    42. function UpdateScale () {  
    43.     var length = pars.length;
    44.    
    45.     if(firstUpdate == true){
    46.     minsize = new float[length];
    47.    
    48.     maxsize = new float[length];
    49.    
    50.     worldvelocity = new Vector3[length];
    51.    
    52.     localvelocity = new Vector3[length];
    53.    
    54.     rndvelocity = new Vector3[length];
    55.    
    56.     rndforce = new Vector3[length];
    57.    
    58.     forces = new Vector3[length];
    59.    
    60.     scaleBackUp = new Vector3[length];
    61.     }
    62.      
    63.    
    64.     for (i = 0; i < pars.length; i++) {
    65.         var anim = pars[i].gameObject.GetComponent(ParticleAnimator);
    66.         if(firstUpdate == true){
    67.             minsize[i] = pars[i].minSize;
    68.             maxsize[i] = pars[i].maxSize;
    69.             worldvelocity[i] = pars[i].worldVelocity;
    70.             localvelocity[i] = pars[i].localVelocity;
    71.             rndvelocity[i] = pars[i].rndVelocity;
    72.             if(anim){
    73.             rndforce[i] = anim.rndForce;
    74.             forces[i] = anim.force;
    75.             }
    76.             scaleBackUp[i] = pars[i].transform.localScale;
    77.         }
    78.        
    79.         pars[i].minSize = minsize[i] * scale;
    80.         pars[i].maxSize = maxsize[i] * scale;
    81.         pars[i].worldVelocity = worldvelocity[i] * scale;
    82.         pars[i].localVelocity = localvelocity[i] * scale;
    83.         pars[i].rndVelocity = rndvelocity[i] * scale;
    84.         if(anim){
    85.         anim.rndForce = rndforce[i] * scale;
    86.         anim.force = forces[i] * scale;
    87.         }
    88.         pars[i].transform.localScale = scaleBackUp[i] * scale;
    89.        
    90.     }
    91.     firstUpdate = false;
    92. }
     
  19. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    Hello again!

    I am verryyy excited!

    I made this AWSOME pic here! hope you like it!

    It uses some new clouds I am working on and some nice fog FX.



    Happy holidays!

    also this was made in unity basic :)
     
  20. houndie

    houndie

    Joined:
    Nov 25, 2010
    Posts:
    146
    Nice, i'm going to be starting work on fog effects soon, glad to see basic can do it nicely.
     
  21. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    yeah its pretty simple to make fog...

    All I did was make a new particleEmitter and remove the animator.. then created a smokey texture..

    Then I set the alpha to be something like 10-20
    done :)
     
  22. afalk

    afalk

    Joined:
    Jun 21, 2010
    Posts:
    164
    Great looking stuff, thanks so much for sharing these with us!
     
  23. thellama

    thellama

    Joined:
    Mar 25, 2010
    Posts:
    360
    Yes, 3dDude these are the kind of particles you need to be making and selling (ps thanks for giving these ones away.) There is a giant void for environment particles and such. I'll search my projects for something to give away tonight.
     
  24. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    Thank you SOO much!

    I will (once unity reply's) post a fire pack of about 5 FX for about 20-30$... Here is a screenShot of a new clouds system I am working on :)

     
  25. jedy

    jedy

    Joined:
    Aug 1, 2010
    Posts:
    579
    3dDude... dude! Great job !
     
  26. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    thanks! wow 19 votes! Good idea ^^ lol
     
  27. bigcasey123

    bigcasey123

    Joined:
    Nov 20, 2010
    Posts:
    77
  28. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067

    WOOHOO first asset given by someone that NOT me! :D

    thank you casey!
     
  29. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    Second update on the new cloud system...

    Added:

    3 types of clouds,
    tweaked scripts/particles
    new scripts.

    here are a few pictures:






    all these images are full 3d clouds... no skyboxes :)
     
  30. houndie

    houndie

    Joined:
    Nov 25, 2010
    Posts:
    146
    Dude !! those are freakin amazing :) nice work on them!!! let me know when you release it so I can buy it :)
     
  31. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    buy? I did not think they were That good :rolleyes: I will do some more work on it and then I will probably post to the asset store :D
     
  32. Prestigeindustries

    Prestigeindustries

    Joined:
    Jul 18, 2010
    Posts:
    65
    couldnt find anything relly to give away in my archives but i am working on a model rite now that i will give away, it should be up within 24 hours
     
  33. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    That would be cool to have more stuff!

    What kind of model is it(if you don't mind me asking)?
     
  34. Prestigeindustries

    Prestigeindustries

    Joined:
    Jul 18, 2010
    Posts:
    65
    im doing a cartoony tank and a aircraft thingy
     
  35. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    coooolll :D
     
  36. bigcasey123

    bigcasey123

    Joined:
    Nov 20, 2010
    Posts:
    77
    Last edited: Dec 16, 2010
  37. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
  38. bigcasey123

    bigcasey123

    Joined:
    Nov 20, 2010
    Posts:
    77
    hey thanks your models are cool to,and for people looking for more free models go to here http://cpproducts.weebly.com/
     
    Last edited: Dec 16, 2010
  39. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
  40. bigcasey123

    bigcasey123

    Joined:
    Nov 20, 2010
    Posts:
    77
  41. raymix

    raymix

    Joined:
    Aug 25, 2010
    Posts:
    192
    hi, nice thread, love the idea. Hope i can come up with something cool to share too, i'll sure visit this thread again then
    gj guys, hope more people contribute to this
     
  42. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067

    thanks! Yeah only one person put some models(sketchup) on here ;)
     
  43. bigcasey123

    bigcasey123

    Joined:
    Nov 20, 2010
    Posts:
    77
    and i'm still making more :)
     
  44. raymix

    raymix

    Joined:
    Aug 25, 2010
    Posts:
    192
    oh lookie what i found. Nothing special of-course, not tweaked, tho took me several hours and days to make it slowly, thats for sure
    You can use 3DSmax optimize modifier to reduce polys off of legs, i did not bother, because this was for-fun model
    Hope it find new home in good hands that can continue it. I call it BioZombie



    DL:
    http://dl.dropbox.com/u/14423790/bioExportFreebies.rar

    HD video preview of high poly:
    http://www.youtube.com/watch?v=1cwx28EOdr8

    Use "GPU Meshmapper" (google) and import both low poly and high poly then you can generate normal map and what not from high poly onto low poly, that should make low poly object look almost exactly like high poly. This way you can avoid UVW unwrapping if you paint onto object directly
     
    Last edited: Dec 17, 2010
  45. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    Dang that model is awesome!

    Is there a texture there?

    That is going to give me nightmares :p
     
  46. karl_

    karl_

    Joined:
    Mar 4, 2010
    Posts:
    464
    I've been reading the Unity forums for a while now, so I figured it was probably time to contribute something. Here are a few crates I created a while back as I was learning Maya. (Around the same time that Unity Prefabs launched - these were entered into the crate contest) I've included the source files and FBX models, feel free to modify or use them however.

    DL link below:

    http://dl.dropbox.com/u/5153453/crates.zip



    All of the crates have diffuse and normal maps, though they aren't showing in this render. I think the wooden crate also has a spec map. If you're looking to use these in any serious capacity, you'll definitely need to clean up my texture work - sorry.
     
    Last edited: Dec 17, 2010
  47. Prestigeindustries

    Prestigeindustries

    Joined:
    Jul 18, 2010
    Posts:
    65
    hey i just finished the blimp(it took me about half an hour), it is basic but not too bad. this is gunnu sound really noobish but i have never made anything available to download, how do i do it?
     
  48. thellama

    thellama

    Joined:
    Mar 25, 2010
    Posts:
    360
    The Deckgun. 4k tris - 1024 maps Diff/Norm/Spec

    I made this for a ship, but sadly it will never be finished so the deck guns are free for everyone!

    Don't have room in the dropbox forever. Link comes down on Jan1st unless I can get the package to upload to as an attachment but it keeps failing.

    Fixed Link:
    http://dl.dropbox.com/u/470015/ChristmasGifttoUnityUsers/Deckgun.unitypackage
     

    Attached Files:

    Last edited: Dec 17, 2010
  49. raymix

    raymix

    Joined:
    Aug 25, 2010
    Posts:
    192
    @3dDude: thx, no there is no texture, but as i mentioned, you "don't" need one if you use software such as 3D coat

    @: Prestigeindustries. Set up account on dropbox.com and install it, watch few video tutorials too.
    Think of it as folder in your computer that, where you drop files inside, right click and copy public link, paste in forums, and ppl will be able to download it, even if your PC is turned off. Best and easiest way atm

    @karl_ TheLlama: nice models guys, thanks for also contributing to this topic. Really lovely cannon :)
     
    Last edited: Dec 17, 2010
  50. 3dDude

    3dDude

    Joined:
    Jul 4, 2010
    Posts:
    1,067
    Not that noobish I asked that to on here once to :p

    As raymix said you can use dropbox but you can also use mediaFire... It is free and quite easy to use...

    WOW that canon model looks BEAST(not the lightMapper ;) ).

    Yeah you can use mediaFire... thats what I use, It might not be as fast or whatnot but it is free :p