Here's a sneak peak of my almost completed physics props pack. What good is a prop if it doesn't move or break or shatter when you shoot at? This pack solves this problem for you.
This build has 2 levels - one for high end specs computers - DO NOT load it unless you have a good rig - and one with fewer physics objects for regular computers. It is NOT a performance issue concerning Unity or its physics engine, I just added a LOT of objects and all of them shatter in bits and pieces. Also, the damage is setup on my developer weapon missile explosion and is set to take 100% damage. In a real game scenario, this will almost never occur.
At the moment there are no sounds. I am working on a way to figure out how to trim the number of sounds played even if the number of audio sources created is very large.
Here is the Demo. Enjoy!