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  1. Location
    Dallas, Tx
    Posts
    1,252

    MinePackage - Minecraft starter package

    I've been involved in an effort to create a open source Minecraft starter package, with Unity, in the Gossip forums here:
    http://forum.unity3d.com/threads/631...ying-minecraft...

    In a nutshell, it provides a foundation for creating games similar to Minecraft. It's not an attempt to clone Minecraft. My hope is that it will encourage those who have played Minecraft, and want to learn or create something with their own ideas.

    I figured it was time to move it to a dedicated home, on SourceForge. The site is brand new, as is my experience with SouceForge, so it's still getting some content. In the meantime, it has links to the downloaded Unity source, and the web player.

    Here is the SourceForge link:
    http://minepackage.sourceforge.net/

    Here's a web player link for the current version:
    http://dl.dropbox.com/u/5556115/WebP...WebPlayer.html

    I'm looking for community involvement to make it even better. It is and always will be a starter package, a template. It's not intended to evolve into a full blown game...that is for others to do, taking the package and adding their own unique and cool ideas. My intent is to provide the basics (infinite terrain, trees, lighting, some basic ai for creatures) so people don't have to keep reinventing the wheel.


  2. Posts
    97
    Very Nice Did you grab any codes from minecraft to get this to work?


  3. Location
    Dallas, Tx
    Posts
    1,252
    Quote Originally Posted by LuckyDog View Post
    Very Nice Did you grab any codes from minecraft to get this to work?
    You mean decompiled or source code? Definitely not. I did scour the internet for clues on how to handle terrain generation, water, lighting, caves, etc.
    The thread in the gossip forum was by far the most useful. If you read it...you'll see a very honest and informative discussion starting from the beginning. That's one of the reason I decided to make the source open and free, instead of selling it or having some limited licensing.


  4. Location
    New Zealand
    Posts
    19
    Hey, been a long time lurker but seeing this project compelled me to post! I've been wondering for a while what kind of techniques minecraft employs to generate its terrains and cave systems and found looking through this project in its current state very informative. What kind of direction do you see this project heading? One aspect I would like see with this system is the option to generate sloping blocks of various angles to lessen the cubiness of the world for people more interested in the procedural generation of shapes and voxel terrains rather than the making of a minecraft clone.

    I like how so far it is very easy to modify and create new decorative objects- after a few minutes of fiddling I was able to create palm trees.



  5. Location
    Atlanta, GA
    Posts
    727
    Google Ads are covering up the download link on OS X Safari. Virgin Airways is blocking my minecraft demo!

    BTH


  6. Posts
    82
    wow thats awesome


  7. Location
    Central USA
    Posts
    12
    Quote Originally Posted by Yoonatee View Post
    One aspect I would like see with this system is the option to generate sloping blocks of various angles to lessen the cubiness of the world for people more interested in the procedural generation of shapes and voxel terrains rather than the making of a minecraft clone.

    I like how so far it is very easy to modify and create new decorative objects- after a few minutes of fiddling I was able to create palm trees.
    That was the very latest thing we discussed on the thread in the Gossip forum. Go there and join in. That thread is the very reason I came out of lurking.

    Love the trees. Take the next step! Break all the trees out into their own code, so they can be plopped down procedurally regardless of style.

    Multi-use mineable voxel terrain is teh coolz.


  8. Location
    Dallas, Tx
    Posts
    1,252
    Just a quick note, I wasn't planning on continuing the discussion on the gossip forum, though others are free to do so. I felt like a dedicated place focused on the project was a better home for it, thus the discussion forum on sourceforge.

    I'd like to do slopes, very much, but I'm still working on the basics...I'm working on putting infinite terrain generation back in. Of course, others are totally encourage to contribute with sloping solutions, better tree/decoration generation methods, etc.


    Yoonatee...love the palm trees


  9. Location
    Dallas, Tx
    Posts
    1,252
    Quote Originally Posted by Yoonatee View Post
    ...What kind of direction do you see this project heading?...

    I like how so far it is very easy to modify and create new decorative objects- after a few minutes of fiddling I was able to create palm trees.


    Please check out the sourceforge site My goal is to make this an awesome starter package for anyone wanting to make their own games. I also encourage others to lend in cool ideas. I like your palm trees, if you want to share the code, I'll add it into the tree generators as another type of tree in the starter package...I wanted to have 2 or three different types. Maybe a pine tree would be nice.

    Here is a link to the forum:
    https://sourceforge.net/projects/min.../forum/1314602

    [Edit]....is that lololol in text, in the bottom of the screenshot?


  10. Location
    New Zealand
    Posts
    19
    Quote Originally Posted by jc_lvngstn View Post
    ....is that lololol in text, in the bottom of the screenshot?
    Haha yeah there was an empty slot in one of the scripts for a gui text so I just chucked that in to see if anything would come up but it remained 'lololol' when running.

    I've also added some Norfolk Island pine trees to the mix. One thing that bugs me about minecraft is the world can be so bland at times when it isn't that hard to add some nice variation to the landscapes like different foliage shapes.



  11. Posts
    9
    are you still developing this??


  12. Posts
    27
    Hey there!

    I must say this is quite impressing, but is there any way I can change the world's size?


  13. Posts
    9
    i know he said he has been working on infinite terrain.


  14. Posts
    27
    Cool, thanks for the info.

    One more thing - how could I script block placement depending on which chunk's face you click? Just like Minecraft? So if you click on the South face, it creates a chunk south of the chunk you clicked.

    Thanks in advance.


  15. Posts
    27
    I would like to know if this can be done with a pre made world. Instead of regenerating a new world every time. I would like to have a town where the player starts. Thanks
    Last edited by sdsmith64; 01-31-2011 at 09:13 PM.


  16. Location
    Germany
    Posts
    454
    It will be cool if you could build a rendering feature like in minecraft because my laptop cant handle
    such unity-big-filled-games like yours :/ Minecraft itself is working fine

    Anyway, your project rocks!


  17. Posts
    1

    Inv

    Any idea how you could create the inventory interface? im tryin and failin at it


  18. Location
    Dallas, TX
    Posts
    843
    Really love the idea! Personally don't have any desire to make a Minecraft clone but I'll definitely keep this in mind if I come up with a novel idea for one


  19. Posts
    644
    Looks cool, I like how you feel so much smaller than in Minecraft.

    Noticed a bug: when you dig a hole of 1*1, you don't fit in that hole.

  20. spg spg is offline

    Posts
    77
    Cool project - you should adjust the camera clipping planes though. If you make a hole that's three or four blocks deep in the terrain and then jump in, you can see major clipping issues. The problem is visible in other situations, but this is the most obvious example.

    Nice work!

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