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  1. Location
    London, UK
    Posts
    220

    Infinite Terrain - Free Project Source

    Hey folks , here's a little experiment I put together to give something back to the community.



    It's an infinite terrain generator. Using a simplex noise algorithm I created an infinite terrain that just keeps on going no matter how much you move

    You can adjust the height and detail values but obviously due to the random nature. Controlling it much more than this is pretty tough. Anyway I've uploaded the web player so you can see if this is something that would be useful before commiting to the epic 300kb download

    Enjoy!

    Web Player : http://quickfingers.net/scratch/2010/infinite_terrain/

    Download : http://www.quickfingers.net/scratch/...n.unitypackage
    | www.quickfingers.net || Follow me on Twitter |

    Step-seq : A music creation toy based on ease of use and ear pleasing results!
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    Surrender : Epic Sci-fi desert warfare
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  2. Location
    Hungary
    Posts
    376
    This is pretty interesting.
    You should add some extras like trees, grass and so on,

    Keep up the good work

  3. rea rea is offline

    Posts
    717
    Wow....interesting indeed... you now that this can be used to creating infinite ocean...


  4. Location
    32.71° N, 117.15° W
    Posts
    5,419
    Thanks for sharing, I'll give it a look.


  5. Location
    The Wasteland
    Posts
    543
    "Random nature" - so no two will ever be the same? Pretty awesome. Thanks for sharing! Nice gift!


  6. Location
    WA usa
    Posts
    428
    pretty slick, though from the web player it just looks like it tiles the terrain over and over, don't know if that's true but the random foliage should help that. fog looks pretty darn cool, all neon green and what not.


  7. Posts
    8

    awesome job

    awesome job dude. exactly what I am looking for.


  8. Posts
    6

    Perfect

    Thanks - exactly what I was looking for.


  9. Location
    Melbourne, Australia
    Posts
    698
    It will eventually tile due to the non-4reals-randomness of random number generators! You can effectively hide this by combining noises with scale and rotation offsets.


  10. Location
    東京
    Posts
    158
    Waow, i was looking for something like this !
    Thank you very much for sharing that resource. It will be very useful for many of us.

    Very good job.


  11. Posts
    53
    thanks for sharing this tool !, I really dig all the quickfingers games.


  12. Location
    Brazil
    Posts
    282
    Awesome share my friend! If you want to check it out in my game just check the link on my signature! =D

    Thx a lot, community appreciate your awesome share! =D
    Heaven or Hell Project Links:

    http://www.kongregate.com/games/Vini...haracter-maker

    "Your feedback gives me the proper fuel to continue my work"

    Please comment.


  13. Posts
    1
    A newbie question: how do I use your unity package into a fresh scene?


  14. Posts
    30
    Really good contribution to the community. Cheers!
    XPro Rally : Android

    Currently working on a zombie shooter.


  15. Location
    Texas
    Posts
    335
    Oh nice work! Also, I love your avatar!
    Patrick


    RedShift -- 2D space shooter. Inspired by 1942, Galaga, Centipede and other arcade classics.

    Nuance Studios -- Online portfolio of games, technical demos, visual effects and animation.

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