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excellent news of the C# port so soon!!!!
question, are you using a messenger system with a "dont destroy on load" type of setup?
are you using listeners much?
all your neutron are belong to neutrinoless-double-beta-decay.... ;-)
psimek.com
I'm using singletons and a few "dont destroy on load" for music and gui handling, no listeners :D
Hey I was very impressed by the demo, I don't even have any plans to make an RPG and I'm tempted to buy
Just a quick question, is it possible to have team members who you can buy as an item? For example if you had a military RPG and you wanted to hire mercenaries to join your team, once they're dead they can't be revived but could be purchased again. Can something like that currently be done? (I have some great ideas for a game if that's possible)
Well, it's not really possible through items - but you could do this with the event system (like the dialogue based shop in the demo).
I'll add some new settings to the characters (that they can't be revived and automatically leave the party if they're dead) to allow those things!
Awesome, I'm definitely going to keep an eye on this![]()
Quick question, not sure if the demo has an option, but how do you access your menu screen?
does this kit store its db in an sql lite db?
The kit doesn't have a (stats) menu, this is currelty in development as an addon and will hopefully be released before christmas.
The data is stored using XML files.
Have you considered storing data in a database?
SQLite can be used easily without having to configure anything... and it shouldn't be to difficult to "upgrade" the engine so it can also use other databases, such as MySQL or PostgreSQL.
Do you need a really fast racing AI for Unity?
Pro Racing AI
I know SQLite would've been easy to use (I've been working with MySQL and SQLite in java application development for years), but I decided a database is impractical for the data structure of the kit. The XML node scheme gives me full and flexible control over complex data settings.
But if someone really needs a database, all you'd have to do is change ORKs XML handler to interact with the database, although the data structure behind it is really complex.
Hi gamingislove
I see you have redone your web site - looking good.
also looking forward to the addons for ORK
sql lite would have been perfect for us since we want iphone develppment, I don't belive we can use your current database setup for iphone. I would want to know if this is something you plan to implement? or something we should to look to do ourselves?I know SQLite would've been easy to use (I've been working with MySQL and SQLite in java application development for years), but I decided a database is impractical for the data structure of the kit. The XML node scheme gives me full and flexible control over complex data settings.
But if someone really needs a database, all you'd have to do is change ORKs XML handler to interact with the database, although the data structure behind it is really complex.
edit:
or do you believe your xml structure will work fine on mobile device?
Why would the XML data currently being used NOT work on the iPhone?
"You can't play an idea."
because U3 iOS non-pro can't use System.XML at all
Last edited by Dreamora; 11-22-2010 at 08:53 PM.
Ah OK - didn't know that. Seems like an odd omission.
@gamingislove - *cough* Video overview *cough* ... just a little reminder![]()
"You can't play an idea."
Not that odd actually, with system and system.xml included the compile become that large that the iphone sdk refuses to link the app, to get around it you need stripping which is a pro only feature.
Prior iphone 1.6 it was not disabled and lead quite some threads on the link error
I like you Dreamora... you always have an answer![]()
"You can't play an idea."
@gamingislove
You planning any Tutorials?
so the only way this kit is possible is with iOS pro?
On the iOS: If it uses System.XML then yes unless you replace that whole part with something thats available