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  1. Posts
    42

    Unity3D - RealTime crash car!

    Ok, first of all I wrote "realtime" bacause it is exactly like in GTA IV.
    If you play GTA4 you'll se that if car crashed, threre is NO "crash object" replaced,
    It's just ONE mesh, and that is what I created.

    In the video you'll se just bad prototype of this "Realtime crash" because I didn't work alot on this.
    So don't hope to the realistic thing in the world...




  2. Posts
    547
    Looks interesting... try to send us some demo playable scene =)


  3. Posts
    42
    Tnx.

    And I'll do that.


  4. Posts
    242
    Looks like a good start. Talking about realtime crash, you should really take a look at Carmageddon. I think they had the craziest crash system, you could even split the car in half if you're fast enough:

    http://www.youtube.com/watch?v=F5f0B...eature=related
    http://www.youtube.com/watch?v=yARn4QSIqoo


  5. Posts
    42
    TNX.

    This video look strange...


  6. Location
    UK
    Posts
    292
    Carmegeddon did car deformation awesomely Remember spending a while with my friends have competitions to see who could deform it the most .. the vid defo reminds my of that
    My tl:dr; Development Blog - http://blog.greenslimegames.com
    Seeking world domination ...


  7. Posts
    368
    Looking nice dude very good!
    Can you say how did you do that and make a demo?
    And what did you mean when you say "One mesh"?


  8. Posts
    42
    Quote Originally Posted by LamentConfig View Post
    Carmegeddon did car deformation awesomely Remember spending a while with my friends have competitions to see who could deform it the most .. the vid defo reminds my of that
    But, I don't know, it looks so strange when the cars crashing. It seems that the car gets too much damage


    Quote Originally Posted by KillerScript View Post
    Looking nice dude very good!
    Can you say how did you do that and make a demo?
    And what did you mean when you say "One mesh"?
    TNX. maybe I'll do a demo of this.
    I mean in One mesh that in GTA SA the damage of cars works on replacing objects in the cars, here it works on one full mesh (of the car) that never replacing, every damage you seen in the video, it the same mesh in the begin of the video(like in GTA4).
    Last edited by brade19997; 11-01-2010 at 10:52 AM.





  9. Posts
    368
    Dude your last command is today so don't up the Topic...




  10. Location
    USA
    Posts
    104
    I think we still want a playable demo.


  11. Posts
    51
    i can mane (for demo) city.


  12. Posts
    42
    Quote Originally Posted by Darkhazard View Post
    I think we still want a playable demo.
    Ok. (I forgot that)

    Quote Originally Posted by markis View Post
    i can mane (for demo) city.
    ?
    You want to make a city for the demo?


  13. Posts
    51
    ya. but it will be simple city some textures... About buildings, I dont make it... Sorry. Just lots (for buildings), pavements and streets.


  14. Posts
    42
    Quote Originally Posted by markis View Post
    ya. but it will be simple city some textures... About buildings, I dont make it... Sorry. Just lots (for buildings), pavements and streets.
    Ok.
    And buildings it's not so hard to make, and after all it's just a demo for a simple system, so it can be just 4 cubes on very simple ground.

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