Ok, first of all I wrote "realtime" bacause it is exactly like in GTA IV.
If you play GTA4 you'll se that if car crashed, threre is NO "crash object" replaced,
It's just ONE mesh, and that is what I created.
In the video you'll se just bad prototype of this "Realtime crash" because I didn't work alot on this.
So don't hope to the realistic thing in the world...
Looks interesting... try to send us some demo playable scene =)
Looks like a good start. Talking about realtime crash, you should really take a look at Carmageddon. I think they had the craziest crash system, you could even split the car in half if you're fast enough:
Looking nice dude very good!
Can you say how did you do that and make a demo?
And what did you mean when you say "One mesh"?
But, I don't know, it looks so strange when the cars crashing. It seems that the car gets too much damage
TNX. maybe I'll do a demo of this.
I mean in One mesh that in GTA SA the damage of cars works on replacing objects in the cars, here it works on one full mesh (of the car) that never replacing, every damage you seen in the video, it the same mesh in the begin of the video(like in GTA4).
Last edited by brade19997; 11-01-2010 at 10:52 AM.
Dude your last command is today so don't up the Topic...
I think we still want a playable demo.
ya. but it will be simple city some textures... About buildings, I dont make it... Sorry. Just lots (for buildings), pavements and streets.
And buildings it's not so hard to make, and after all it's just a demo for a simple system, so it can be just 4 cubes on very simple ground.