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CarEdu - Car Tutorial extension

Discussion in 'Made With Unity' started by enyllief, Oct 27, 2010.

  1. enyllief

    enyllief

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    Hello Unity devs players. ;-)

    A couple of weeks ago, decided to spice Car Tutorial project up a bit and also learn some basics of Unity. Started from adding a minimap (basically using the script written by Rman) and splitscreen multiplayer mode... then "accidentally" came menus, namely main menu (+ submenus) and pause menu, completely from scratch.

    And so far, I'm implementing a waypoint system now (nobody is supposed to know that! :p Guys on IndieDB/ModDB will know after a few days if everything goes well. :))

    Below screenshots.

    The first/old version





    The new version




    The project will be kept open-source to the very end. Where exactly it'll be finished - dunno...

    The source of the "latest" version:
    http://www.indiedb.com/games/caredu/downloads/caredu-source-2

    The official website at IndieDB:
    http://www.indiedb.com/games/caredu

    Unity tutorials written so far:
    How to make a minimap
    Splitscreen input
    Splitscreen cameras
    How to create main menu
    How to create an in-game pause menu
    (And minor ones about hiding cursor and replacing one soundtrack with another)
    http://www.indiedb.com/games/caredu/tutorials
     
  2. EFFalcon

    EFFalcon

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    awesome work, many including myself will appreciate your work.
     
  3. enyllief

    enyllief

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    @EFFalcon, thanks. :)

    Regarding that waypoint system. Published some news about it on IndieDB:
    http://www.indiedb.com/games/caredu/news/waypoint-system

    The flowchart



    Waypoint system in the editor





    The rest and the code can be found in that news:
    http://www.indiedb.com/games/caredu/news/waypoint-system
     
  4. Pixelstudio_nl

    Pixelstudio_nl

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    a little comment, you should look at your code. this can proberly be done in a few lines instead of the loads of if you have right now. specialy when you have 50 waypoints or such... :)
     
  5. impheris

    impheris

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    Thaaaaaaaaaanks...
     
  6. enyllief

    enyllief

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    Yeah, I know, variables will be replaced with arrays. Arrays will also allow re-coding of the script to something more flexible. ;-)

    You're welcome. ;-)


    New screenshots of upcoming release #3


    (You can click this picture to view the full image on IndieDB.)



     
  7. impheris

    impheris

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    its so great
     
  8. konzon

    konzon

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    Nice additions
     
  9. Nikolay116

    Nikolay116

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    this is a nice thread
     
  10. mikevanman

    mikevanman

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    great work !
    Their was a damage system for collisions that worked pretty well on the forums how about adding that, whats the best way of contributing to the development ?
     
  11. enyllief

    enyllief

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    Thank you all! ;-)

    You mean:
    http://forum.unity3d.com/threads/48873-Car-damage-system
    or rather
    http://forum.unity3d.com/threads/50...r-with-WheelColliders?highlight=damage+system ?

    For now, it's rather a small educational project, nothing more. ;-) We can see where it goes, and maybe then some new prospects may appear. :)

    BTW, a new update, nothing special: (Waypoint system GUI and a new in-game pause menu)





    Full res: http://www.indiedb.com/games/caredu/images/new-in-game-pause-menu
     
  12. mikevanman

    mikevanman

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    yer thats the damage system, and I totally understand your point.

    cant wait for release 3.
     
  13. Esila

    Esila

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    what is the rar password????
     
  14. etomp10291

    etomp10291

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    thanks, very nice!!
     
  15. enyllief

    enyllief

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  16. kingrat

    kingrat

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    can we use the base of this in our own games. What I mean is using the waypoint codes, the cars and minimap in our own games (So in the game we would have some of the stuff that you put together along with my own things and then publish it as a full game)

    Are there any conditions in using it in my own game
     
  17. kingrat

    kingrat

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    WAypoints and menu don't work
     
  18. enyllief

    enyllief

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    Hmmm, perhaps this projects needs to be reworked.

    And no, there aren't any conditions except that it needs to be a Unity game, i take zero credit for it. This project is entirely based on Car Tutorial developed by the Unity team, credit goes to them.
     
    Last edited: Jul 23, 2012
  19. GameReady3D

    GameReady3D

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    I hope this project will continue to be developed. I think it has good potential. Looks good, so far.
     
  20. dulluncharted

    dulluncharted

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    thankyou man i love your stuff i have been looking for these things for now about a month. i came across this i am just amazed. i was almost crying tears of joy