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  1. Location
    NY
    Posts
    133
    I had bought a Samsung Captivate which was running 2.1. I had no issues running my game. I also later updated to Froyo leak. No issues thus far. I was able to rebuild my game and push with no issues. I then updated file system to ext2 with no issues. I'm going to start pushing the graphics a bit more once the game gets more complete. Still in very early stages of development.
    Chat me on IRC tomoprime [CrabBattle Multiplayer (Open Source)]


  2. Posts
    1,595
    Is it 3D or 2D and how many polys on screen?


  3. Location
    NY
    Posts
    133
    Quote Originally Posted by GODLIKE View Post
    Is it 3D or 2D and how many polys on screen?
    It's a 3d shooter using a top view camera to look 2d. How can I get the number of polygons to show up on my phone? I'll crank up the number until it crashes or gets too slow to run.
    Chat me on IRC tomoprime [CrabBattle Multiplayer (Open Source)]


  4. Posts
    1,595
    Well I think you can just enable stats view when playing it on your Unity editor


  5. Posts
    13
    I just compiled the iphone app penelope for my galaxyS and it runs just fine, i also tested a round a little bit with my own files and just slapped some random game models and environments into a new project, with OpenGL ES 2.x it runs super smooth on my galaxyS, i had a 10k character with 1 1024x1024 texturesheet for the body and a 1024x512 sheet for the head and environment with over 160k tris, its totally over the top for a mobile app, i just wanted to test the limits.

    The framerate dropped to something below 10 when using OpenGL ES 1.x though.

    I have no background at coding or unity whatsoever, i just started the engine and played around, tested what i can do without getting too deep into anything and well, so far it all runs.

    On Android 2.2 that is, didn't test on 2.1


  6. Location
    Paris
    Posts
    2,884
    Galaxy S on 2.1 latest update here, and game will randomly crash at launch, or at scene Play. Sometimes it works, though.

    The same build works perfectly on my Nexus One.
    Kinetic Damage, a 3 years long fighting game project :
    Official Site : www.kineticdamage.com
    Facebook page (blog, articles, dev updates).
    Dev Blog : Giant thread (+ additional tips & techniques)
    -----
    Tip Forwarding : Unity Video tutorials

  7. Super Moderator
    Location
    Vilnius, LT
    Posts
    660
    yes, Samsung fixed the issue in update with OS 2.2
    I know about iOS, Android, Flash and something else
    personal blog: drinkandcode.com
    twitter: iWozik


  8. Location
    Paris
    Posts
    2,884
    That's right, just received 2.2 tonight, no more crashes
    Kinetic Damage, a 3 years long fighting game project :
    Official Site : www.kineticdamage.com
    Facebook page (blog, articles, dev updates).
    Dev Blog : Giant thread (+ additional tips & techniques)
    -----
    Tip Forwarding : Unity Video tutorials


  9. Location
    NY
    Posts
    133
    Ok I upgraded Unity from 3.0 to 3.1 and my Galaxy S crashed. The whole phone locked up. Almost looked like my game burned an image into the screen while it froze. It hadn't crashed before this. Note I had run my game for a little over 16 minutes.

    The enemies that get killed actually just reset to different screen positions to save on memory. I think there is leak somewhere though.
    Chat me on IRC tomoprime [CrabBattle Multiplayer (Open Source)]


  10. Location
    Denmark-land
    Posts
    39
    I was wondering if we could have a little edit on the first post with a current status report - does unity work on galaxy s or not? The status report may be depending on whether I get the Galaxy S or Desire HD.



    ~ Mikkelet

  11. Super Moderator
    Location
    Stockholm, Sweden
    Posts
    341
    Quote Originally Posted by mikkelet View Post
    does unity work on galaxy s or not?
    Samsung Galaxy S (or its derivates Vibrant/Captivate) w/ OS 2.1 - No.
    Samsung Galaxy S w/ OS 2.2 - Yes.

    The 2.2 (Froyo) firmware update for SGS et al fixes the issue (being a kernel firmware bug). Unfortunately Samsung has been quite slow at rolling out those updates: afaik it's still only available through Kies (Windows-based device-'portal' program similar to iTunes), and still only in a subset of the regions worldwide (last I checked Korea and the nordic countries were on 2.2 list, but that has probably increased by now). There are also a few different versions of the 2.2 firmware floating around on forums like xda-developers/, but those require hacking (Odin software) to flash the device.
    So, for development purposes you should be able to use the SGS if you make sure you can upgrade it to 2.2 (or if it comes with 2.2 already flashed).


  12. Location
    Denmark-land
    Posts
    39
    Quote Originally Posted by erique View Post
    Samsung Galaxy S (or its derivates Vibrant/Captivate) w/ OS 2.1 - No.
    Samsung Galaxy S w/ OS 2.2 - Yes.

    The 2.2 (Froyo) firmware update for SGS et al fixes the issue (being a kernel firmware bug). Unfortunately Samsung has been quite slow at rolling out those updates: afaik it's still only available through Kies (Windows-based device-'portal' program similar to iTunes), and still only in a subset of the regions worldwide (last I checked Korea and the nordic countries were on 2.2 list, but that has probably increased by now). There are also a few different versions of the 2.2 firmware floating around on forums like xda-developers/, but those require hacking (Odin software) to flash the device.
    So, for development purposes you should be able to use the SGS if you make sure you can upgrade it to 2.2 (or if it comes with 2.2 already flashed).
    Thank you, and how abot after the 3.1 unity?

  13. Super Moderator
    Location
    Stockholm, Sweden
    Posts
    341
    Quote Originally Posted by mikkelet View Post
    how abot after the 3.1 unity?
    So far this is a firmware bug without workaround on application software level (without massive speed loss). Meaning, the bug is not in the Unity code, and we have currently no (good) way of 'fixing' it.


  14. Posts
    24
    hi
    my i have updated my galaxy s with 2.2.1 JPX rom, and my unity game that uses accelerometer doesn't work. i mean it runs but i can't turn using accelerometer. how can i fix this? on previous rom it was working.
    I also updated SDK, then i had problem with unity that couldn't find ADB but i just copied it to tools folder from platform-tools. then it worked.

    so how can i fix accelerometer?


  15. Posts
    24
    alright i fixed accelerometer problem. nothing to do with firmware.

    but there is still problem with my phone updated and unity. Unity doesn't detect my galaxy when it's in debugging mode.
    how can i fix this?


  16. Posts
    400
    I want to buy a Samsung Galaxy s, the problem between galaxy s and Unity is resolved o not? or should I buy a HTC Desire?

    Thank you
    Unity Pro , Asset Server , iPhone Advanced

  17. Super Moderator
    Location
    Stockholm, Sweden
    Posts
    341
    Quote Originally Posted by scinfu View Post
    the problem between galaxy s and Unity is resolved o not?
    You need the Galaxy S to run OS 2.2 (Froyo); whether or not 2.2 is available depends on where you live (or how interested you are in hacking your phone). If the Galaxy S comes with 2.2, or a 2.2 flash is available in your region, then Unity should work fine.


  18. Posts
    400
    i live in italy ...

    ok thank you
    Unity Pro , Asset Server , iPhone Advanced