I need a 2-sided cut-out transparent, diffuse bumped shader. I looked at some of the other 2-sided shaders posted here in the forums, but they don't seem to work in Unity 3.0. Any ideas? Here is the original shader:
Code:
Properties { _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} } SubShader { Tags {"IgnoreProjector"="True" "RenderType"="TransparentCutout"} LOD 300 CGPROGRAM #pragma surface surf Lambert alphatest:_Cutoff sampler2D _MainTex; sampler2D _BumpMap; float4 _Color; float2 uv_MainTex; float2 uv_BumpMap; }; half4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color; o.Albedo = c.rgb; o.Alpha = c.a; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); } ENDCG } FallBack "Transparent/Cutout/Diffuse" }

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Maybe one of those new visual shader editors might be easier for me to work with...

