Hi, everyone! I just wanted to start a thread for those of you reading Unity 3D Game Development by Example, a book I just finished writing with Packt Publishing, the same folks who published Will Goldstone's Unity Game Development Essentials.
Here's a link to the book:
http://bit.ly/benbHv
And here's a link to a quick FAQ and chapter list on my blog:
http://bit.ly/b3VzpB
I wrote the book with beginners in mind - not just Unity beginners, but game development beginners. I had lots of friends saying "I've heard of Unity ... I'd like to check it out." I'd say "Have you ever done any programming?" and they'd say "No." So they'd be able to use this book and be successful.
I'm using the book as the study guide for a college-level 3D programming intro course, which is going very well.
The first two chapters are theoretical, and drive home the need to start simply with a small, manageable project; the remaining ten chapters help the reader develop four very simple casual-style games:
- a keep-up game (3D)
- a catch game (2.5D)
- a memory card game (2D - entirely using Unity GUI)
- a very basic space shooter (2.5D)
The book came hot off the printing presses today! As soon as Packt gives the thumbs-up, they'll start printing copies. It's also available as an e-book.
I'm really looking forward to hearing your feedback! Throw me your email and I'll drop you a line when the book is out, which will be very soon.
- Ryan
ryan {the at sign} untoldentertainment {the dot sign} com


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