Do the texture blend painting only work on terrains?
How is the performance on mobile.
Also, can the results be converted to a texture2d for saving?
Texture Blend painting works on custom imported meshes as well as primitives.
The performance on mobile depends on what device you are using. I believe there are some performance numbers from someone who tested them. Not sure if they are somewhere in this thread, or in the other thread (there are two threads).
The results can't be converted into a texture2d at this time.
I Have a problem :
When you paint Red Color and then Blue Color on the Red ones They should turn into Purple Same as green and blur they should turn into Yellow .
This the way that UDK Vetrx painter works . but In this tool It's kinda weird that there are no color combination and the color just replace with each other .
That hurts alot .
Try checking the box that says "Blend Colors", that will blend the colors rather than overwrite them.
Off hand, I don't know of a way. I'll have to get back to you on that!
I sent out an email yesterday to all customers with a link to a new package with updates. PM me your email if you did not receive it. In the package is a mobile lightmap shader.
Beast Light Mapping won't work with vertex painted meshes?
I include a mobile shader that allows blending with BEAST lightmaps.
Hi Reissgrant, great tool! I was just curious before purchasing; is the vertex color data for editor/display purposes only? We'd like a tool like this for painting shadows on assets on mobile platforms. Generally, vertex color data is much cheaper than large lightmap textures, and the clarity is lost when dealing with big scenes and memory budgets. A tool like this would allow us to go through the level and paint the areas of shadow/radiosity instead of depending on beast or external lightmap textures.
Could you confirm that such a workflow can be accomplished using this? Again it's more along the lines that we would like to set the vertex color to something dark and shadow-like and paint along edges and intersections. I heard you make mention of performance on the devices, but is there anything else you've noticed with how this is handled? Off the top of my head there's no reason for this to run slower than a 1024x1024 lightmap texture when lighting a room, but I'd love to hear your thoughts.
Kovac, thanks for the interest!
The vertex painter modifies the vertex color outside of the editor as well. So, if you would like to paint the colors black for shadows, they will show up black at runtime (assuming you're using a vertex color shader that will display the actual vertex color). Any other questions please let me know!
First of all the tool is awsome, but we found a bug. If i click See vertex colors the mesh does not change. I am using unity 3.5
awesome, how can i get this, cuese there's just one link in the first post and there when i click purchase with paypal i'm getting an error!
Last edited by imantexas; 03-21-2012 at 04:46 AM.