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mesh particle emitter and animations

Discussion in 'Editor & General Support' started by Tom163, Sep 6, 2010.

  1. Tom163

    Tom163

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    The mesh particle emitter always takes the base stance of a model and ignores animations.

    Is there a way to get a mesh particle emitter to follow the animations of the mesh?
     
  2. Dreamora

    Dreamora

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    no
    reason is that colliders aren't animated

    for animated stuff you commonly wouldn't use mesh collision at all as the object must not move with mesh collision unless its convex
     
  3. Tom163

    Tom163

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    Thanks. Then I'll have to come up with some other way to do what I have in mind.
     
  4. Dreamora

    Dreamora

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    the easiest is likely having "emitter nodes" / "emitter scripts" you attach to the bone as they will be correct

    potentially using capsules along those bones as mesh emitters or alike
     
  5. Tom163

    Tom163

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    That would work. I didn't realize the bones are accessible within Unity.