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It seems ok now ; i could update this morning on the assetstore and seems to work fine (for now).
Yeah it works fine now! All though it says it's the free limited version (I did pay for the full version), but I don't mind I actually don't need any of the full version functionality for now![]()
-design & develop through play-
Installed 3.5 and 1.25, and using the iOS dll.
Works in the editor, but when compiling for the iPad, I get the error 'Cross compilation job Antares.Vizio.UnityEngineBlocks.ios.dll failed.'
Cross compilation job Antares.Vizio.UnityEngineBlocks.ios.dll failed.
UnityEngine.UnityException: Failed AOT cross compiler: /Applications/Unity/Unity.app/Contents/BuildTargetTools/iPhonePlayer/mono-xcompiler --aot=full,asmonly,nodebug,static,outfile="Antares.V izio.UnityEngineBlocks.ios.dll.s" "Antares.Vizio.UnityEngineBlocks.ios.dll" current dir : /Users/juanjo/Documents/CERES/PromecApp/Temp/StagingArea/Data/Managed
result file exists: False
stdout: Mono Ahead of Time compiler - compiling assembly /Users/juanjo/Documents/CERES/PromecApp/Temp/StagingArea/Data/Managed/Antares.Vizio.UnityEngineBlocks.ios.dllThe class UnityEngine.MovieTexture could not be loaded, used in UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullThe class System.NullReferenceException could not be loaded, used in mscorlib, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e* Assertion at mini-arm.c:4889, condition `exc_class' not met
stderr:
at UnityEditor.MonoProcessUtility.RunMonoProcess (System.Diagnostics.Process process, System.String name, System.String resultingFile) [0x00000] in <filename unknown>:0
at UnityEditor.MonoCrossCompile.CrossCompileAOT (BuildTarget target, System.String crossCompilerAbsolutePath, System.String assembliesAbsoluteDirectory, CrossCompileOptions crossCompileOptions, System.String input, System.String output, System.String additionalOptions) [0x00000] in <filename unknown>:0
at UnityEditor.MonoCrossCompile+JobCompileAOT.ThreadP oolCallback (System.Object threadContext) [0x00000] in <filename unknown>:0
UnityEditor.MonoCrossCompile:CrossCompileAOTDirect oryParallel(BuildTarget, CrossCompileOptions, String, String, String)
PostProcessiPhonePlayer:PostProcess(BuildTarget, String, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Pay attention that the two versions are on the assetstore (i did the mistake one time, downloaded the Free version instead of the Full version).
N.B :
Tryed some other Visual Scripting tools on the AppStore but Vizio IS - by far - simply the best.
The amount of work involved to bring this piece of software to the quality it curently is , that is really a huge effort.
VERY good work !
Thanks !
Thank you. Please, write your review in Asset Store![]()
HOT FIX for ios.dll- get it in attachment
Good bug is a fixed bug!
Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
Antares Universe (VIZIO) 1.3.3 in Asset Store
Antares SceneView Addons API
2010 for 2011 Unity Contest Winner
Antares Addon : 1.5.6 (4 Free)
FOLLOW ME ON TWITTER
Universe 1.26 pending review by Unity
1.26 (RC3)
ADDED :
1. Access to the Wizards from Variable settings window.
IMPROVED :
1. Wizards Call methods list improved.
2. More convenient Variable names displaying in Work Area.
FIXED :
1. Serialization system.
2. ios.dll
Good bug is a fixed bug!
Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
Antares Universe (VIZIO) 1.3.3 in Asset Store
Antares SceneView Addons API
2010 for 2011 Unity Contest Winner
Antares Addon : 1.5.6 (4 Free)
FOLLOW ME ON TWITTER
nice neodrop
Very One
Nice Good Jop
New video tutorial:
Priority Logic Block.
This video tutorial will explain VT section of Antares Universe VIZIO plugin for Unity 3D game engine.
These are graph streaming logic objects that are used to organize streaming flow of the graphs and lb's
Threshold - AllButOne - Binary memory - Binary switch - Random Switch
Props for these wonderful tutorials kshaja, they are brilliant for all vizio users!
I imported Universe free 1.25 version in Unity 3.5 (PC) and Antaras doest not appear in the menu and I get the following error message:
"
TypeLoadException: Could not load type 'UnityEditor.PropertyModification' from assembly 'UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType)
System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit)
System.MonoType.GetCustomAttributes (System.Type attributeType, Boolean inherit)
UnityEngine.AttributeHelperEngine.CheckIsEditorScr ipt (System.Type klass) (at C:/BuildAgent/work/842f9557127e852/Runtime/Export/AttributeHelperEngine.cs:63) "
Anyone knows why?
Thanks
Thanks
There are more videos here VIZIO VIDEO TUTORIALS
In this video I will show you how to work with Sequencer - Parameter Selector - Switch On Parameter - Wait For All.
Isn't it 1.26 now?I imported Universe free 1.25 version in Unity 3.5 (PC) and Antaras doest not appear in the menu and I get the following error message:
"
TypeLoadException: Could not load type 'UnityEditor.PropertyModification' from assembly 'UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType)
System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit)
System.MonoType.GetCustomAttributes (System.Type attributeType, Boolean inherit)
UnityEngine.AttributeHelperEngine.CheckIsEditorScr ipt (System.Type klass) (at C:/BuildAgent/work/842f9557127e852/Runtime/Export/AttributeHelperEngine.cs:63) "
Anyone knows why?
Thanks
In the new version you can change the color of your links, and the links where program flow went are now with different color, so you can analyze your program flow more easily
![]()
Very useful!
Much love for Antares and the people who make it such an impressive endeavour.