Unity Community |
This is like request or question?
If it is a question : yes, it possible. And there is some different ways to do it.
If it is a request : May be, but I can't say when, because I don't understood clearly why(?).
Good bug is a fixed bug!
Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
Antares Universe (VIZIO) 1.3.3 in Asset Store
Antares SceneView Addons API
2010 for 2011 Unity Contest Winner
Antares Addon : 1.5.6 (4 Free)
FOLLOW ME ON TWITTER
Hi Neodrop,
Frequently I get this error when constructing a graph:
"Logic block with name Antares.Vizio.UnityEngineBlocks.ComponentCompareTa gDo already exists in Antaras.Vizion.Runtime, Version-1.0.0.0, Culture=n eutral, PublicKeyToken=null"
Can you please explain what i'm doing wrong?
Thanks!
Download a new package from AssetStore or by trial link. This is already fixed.
Good bug is a fixed bug!
Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
Antares Universe (VIZIO) 1.3.3 in Asset Store
Antares SceneView Addons API
2010 for 2011 Unity Contest Winner
Antares Addon : 1.5.6 (4 Free)
FOLLOW ME ON TWITTER
Last edited by Neodrop; 04-04-2011 at 11:12 AM.
Good bug is a fixed bug!
Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
Antares Universe (VIZIO) 1.3.3 in Asset Store
Antares SceneView Addons API
2010 for 2011 Unity Contest Winner
Antares Addon : 1.5.6 (4 Free)
FOLLOW ME ON TWITTER
This looks pretty sweet. One question: how much file size if any does this add to a iOS/Web build?
Right now we work over file size stripping for iOS. Should be comprehensible.
For WEB it's about 0.5 mb in .unity3d compressed file.
Last edited by Neodrop; 04-04-2011 at 11:16 AM.
Good bug is a fixed bug!
Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
Antares Universe (VIZIO) 1.3.3 in Asset Store
Antares SceneView Addons API
2010 for 2011 Unity Contest Winner
Antares Addon : 1.5.6 (4 Free)
FOLLOW ME ON TWITTER
I get an error when I try to build for the iPhone. This is the error I get:
Exception: Error building Player: UnityException: Failed AOT cross compiler: /Applications/Unity/Unity.app/Contents/BuildTargetTools/iPhonePlayer/mono-xcompiler --aot=full,asmonly,nodebug,static,outfile="Antares.V izio.UnityEngineBlocks.dll.s" "Antares.Vizio.UnityEngineBlocks.dll" current dir : /Users/simonalkemade/iOStest/Temp/StagingArea/Data/Managed std=
output:
Mono Ahead of Time compiler - compiling assembly /Users/simonalkemade/iOStest/Temp/StagingArea/Data/Managed/Antares.Vizio.UnityEngineBlocks.dll
The class UnityEngine.DetailPrototype could not be loaded, used in UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
The class UnityEngine.jvalue could not be loaded, used in UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
The class UnityEngine.Vector2 could not be loaded, used in UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
The class UnityEngine.Vector3 could not be loaded, used in UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
The class UnityEngine.Vector2 could not be loaded, used in UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
The class System.SystemException could not be loaded, used in mscorlib, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e
* Assertion at mini-arm.c:4889, condition `exc_class' not met
result file exists: False
UnityEditor.BuildPlayerWindow.BuildPlayerWithDefau ltSettings (Boolean askForBuildLocation, BuildOptions forceOptions)
UnityEditor.BuildPlayerWindow.GUIBuildButtons (Boolean enableBuildButton, Boolean enableBuildAndRunButton, Boolean canInstallInBuildFolder)
UnityEditor.BuildPlayerWindow.ShowBuildTargetSetti ngs ()
UnityEditor.BuildPlayerWindow.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj)
UnityEditor.HostView.Invoke (System.String methodName)
UnityEditor.HostView.OnGUI ()
-design & develop through play-
Simon, did you have our special iOS runtime dll ?
Standart package can't be compilled for iOS without it.
Last edited by Neodrop; 04-04-2011 at 12:13 PM.
Good bug is a fixed bug!
Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
Antares Universe (VIZIO) 1.3.3 in Asset Store
Antares SceneView Addons API
2010 for 2011 Unity Contest Winner
Antares Addon : 1.5.6 (4 Free)
FOLLOW ME ON TWITTER
the new custom gizmo feature lookin very cool!
all your neutron are belong to neutrinoless-double-beta-decay.... ;-)
psimek.com
hmm what happened to the antares Cutscene editor ? Or is ther ea tutorial to do Cutscenes in Vizio too ?
Work in progress. In this month we will publish it.
Cutscene Editor is a separate product, but we will create the bridge between Universe & Cutscenes
Good bug is a fixed bug!
Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
Antares Universe (VIZIO) 1.3.3 in Asset Store
Antares SceneView Addons API
2010 for 2011 Unity Contest Winner
Antares Addon : 1.5.6 (4 Free)
FOLLOW ME ON TWITTER
No I don't have a the separate iOS DLL as far as I know. How can I obtain it?
-design & develop through play-
Can you connect with me in Skype ? iOS dll currently in development. Works well, but the build size are too big for iOS apps. That because we are not share it public now.
But soon all by fixed.
Beta- iOS dll will be included in the next Universe build (1-2 days) for testing purposes.
Last edited by Neodrop; 04-05-2011 at 12:57 AM.
Good bug is a fixed bug!
Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
Antares Universe (VIZIO) 1.3.3 in Asset Store
Antares SceneView Addons API
2010 for 2011 Unity Contest Winner
Antares Addon : 1.5.6 (4 Free)
FOLLOW ME ON TWITTER
Assuming you conclude the too big from linker errors: Ensure to not have debugger enabled for iOS builds (not even if "dev build" is disabled) cause it doubles+ the size of the build causing the dreaded linker error when you go beyond the max size pretty directly if you don't have micro corelib stripping
Good bug is a fixed bug!
Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
Antares Universe (VIZIO) 1.3.3 in Asset Store
Antares SceneView Addons API
2010 for 2011 Unity Contest Winner
Antares Addon : 1.5.6 (4 Free)
FOLLOW ME ON TWITTER
Good bug is a fixed bug!
Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
Antares Universe (VIZIO) 1.3.3 in Asset Store
Antares SceneView Addons API
2010 for 2011 Unity Contest Winner
Antares Addon : 1.5.6 (4 Free)
FOLLOW ME ON TWITTER
Gizmos are really Nice. I like it !
Purchased and playing with it. Awesome! Thank you for all the hard work!
Bought it too.
Its pretty interesting but too much in my head, so its not flexible enough to wrap it around this thingy![]()