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  1. Location
    Saint-Petersburg,Russia
    Posts
    1,329
    This is like request or question?
    If it is a question : yes, it possible. And there is some different ways to do it.
    If it is a request : May be, but I can't say when, because I don't understood clearly why(?).
    Good bug is a fixed bug!
    Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
    Antares Universe (VIZIO) 1.3.7 in Asset Store
    Antares SceneView Addons API
    2010 for 2011 Unity Contest Winner
    Antares Addon : 1.5.6 (4 Free)
    FOLLOW ME ON TWITTER





  2. Posts
    107
    Hi Neodrop,

    Frequently I get this error when constructing a graph:

    "Logic block with name Antares.Vizio.UnityEngineBlocks.ComponentCompareTa gDo already exists in Antaras.Vizion.Runtime, Version-1.0.0.0, Culture=n eutral, PublicKeyToken=null"

    Can you please explain what i'm doing wrong?

    Thanks!


  3. Location
    Saint-Petersburg,Russia
    Posts
    1,329
    Download a new package from AssetStore or by trial link. This is already fixed.
    Good bug is a fixed bug!
    Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
    Antares Universe (VIZIO) 1.3.7 in Asset Store
    Antares SceneView Addons API
    2010 for 2011 Unity Contest Winner
    Antares Addon : 1.5.6 (4 Free)
    FOLLOW ME ON TWITTER





  4. Location
    Saint-Petersburg,Russia
    Posts
    1,329
    Added a cool feature - custom icons and labels for GameObjects which own a Graph
    All Gizmo settings can be easy changed in runtime (Texture, Label text & text color).

    Click image for larger version. 

Name:	CustomGizmos.jpg 
Views:	642 
Size:	269.2 KB 
ID:	19126


    Click image for larger version. 

Name:	CustomGizmosInGameView.jpg 
Views:	672 
Size:	403.5 KB 
ID:	19127


    Name:  CustomGizmosSettings.jpg
Views: 581
Size:  96.5 KB
    Last edited by Neodrop; 04-04-2011 at 11:12 AM.
    Good bug is a fixed bug!
    Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
    Antares Universe (VIZIO) 1.3.7 in Asset Store
    Antares SceneView Addons API
    2010 for 2011 Unity Contest Winner
    Antares Addon : 1.5.6 (4 Free)
    FOLLOW ME ON TWITTER





  5. Location
    Los Angeles, CA
    Posts
    54
    This looks pretty sweet. One question: how much file size if any does this add to a iOS/Web build?


  6. Location
    Saint-Petersburg,Russia
    Posts
    1,329
    Right now we work over file size stripping for iOS. Should be comprehensible.

    For WEB it's about 0.5 mb in .unity3d compressed file.
    Last edited by Neodrop; 04-04-2011 at 11:16 AM.
    Good bug is a fixed bug!
    Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
    Antares Universe (VIZIO) 1.3.7 in Asset Store
    Antares SceneView Addons API
    2010 for 2011 Unity Contest Winner
    Antares Addon : 1.5.6 (4 Free)
    FOLLOW ME ON TWITTER





  7. Posts
    131
    Quote Originally Posted by Neodrop View Post
    Added a cool feature - custom icons and labels for GameObjects which own a Graph
    All Gizmo settings can be easy changed in runtime (Texture, Label text & text color).
    Even cooler than Playmaker's


  8. Location
    Amsterdam
    Posts
    426
    I get an error when I try to build for the iPhone. This is the error I get:

    Exception: Error building Player: UnityException: Failed AOT cross compiler: /Applications/Unity/Unity.app/Contents/BuildTargetTools/iPhonePlayer/mono-xcompiler --aot=full,asmonly,nodebug,static,outfile="Antares.V izio.UnityEngineBlocks.dll.s" "Antares.Vizio.UnityEngineBlocks.dll" current dir : /Users/simonalkemade/iOStest/Temp/StagingArea/Data/Managed std=
    output:
    Mono Ahead of Time compiler - compiling assembly /Users/simonalkemade/iOStest/Temp/StagingArea/Data/Managed/Antares.Vizio.UnityEngineBlocks.dll
    The class UnityEngine.DetailPrototype could not be loaded, used in UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    The class UnityEngine.jvalue could not be loaded, used in UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    The class UnityEngine.Vector2 could not be loaded, used in UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    The class UnityEngine.Vector3 could not be loaded, used in UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    The class UnityEngine.Vector2 could not be loaded, used in UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    The class System.SystemException could not be loaded, used in mscorlib, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e
    * Assertion at mini-arm.c:4889, condition `exc_class' not met

    result file exists: False
    UnityEditor.BuildPlayerWindow.BuildPlayerWithDefau ltSettings (Boolean askForBuildLocation, BuildOptions forceOptions)
    UnityEditor.BuildPlayerWindow.GUIBuildButtons (Boolean enableBuildButton, Boolean enableBuildAndRunButton, Boolean canInstallInBuildFolder)
    UnityEditor.BuildPlayerWindow.ShowBuildTargetSetti ngs ()
    UnityEditor.BuildPlayerWindow.OnGUI ()
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
    Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
    System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters)
    UnityEditor.HostView.Invoke (System.String methodName, System.Object obj)
    UnityEditor.HostView.Invoke (System.String methodName)
    UnityEditor.HostView.OnGUI ()
    -design & develop through play-


  9. Location
    Saint-Petersburg,Russia
    Posts
    1,329
    Simon, did you have our special iOS runtime dll ?
    Standart package can't be compilled for iOS without it.
    Last edited by Neodrop; 04-04-2011 at 12:13 PM.
    Good bug is a fixed bug!
    Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
    Antares Universe (VIZIO) 1.3.7 in Asset Store
    Antares SceneView Addons API
    2010 for 2011 Unity Contest Winner
    Antares Addon : 1.5.6 (4 Free)
    FOLLOW ME ON TWITTER





  10. Posts
    570
    the new custom gizmo feature lookin very cool!
    all your neutron are belong to neutrinoless-double-beta-decay....
    psimek.com


  11. Location
    India
    Posts
    23
    hmm what happened to the antares Cutscene editor ? Or is ther ea tutorial to do Cutscenes in Vizio too ?


  12. Location
    Saint-Petersburg,Russia
    Posts
    1,329
    Work in progress. In this month we will publish it.
    Cutscene Editor is a separate product, but we will create the bridge between Universe & Cutscenes
    Good bug is a fixed bug!
    Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
    Antares Universe (VIZIO) 1.3.7 in Asset Store
    Antares SceneView Addons API
    2010 for 2011 Unity Contest Winner
    Antares Addon : 1.5.6 (4 Free)
    FOLLOW ME ON TWITTER





  13. Location
    Amsterdam
    Posts
    426
    No I don't have a the separate iOS DLL as far as I know. How can I obtain it?
    -design & develop through play-


  14. Location
    Saint-Petersburg,Russia
    Posts
    1,329
    Can you connect with me in Skype ? iOS dll currently in development. Works well, but the build size are too big for iOS apps. That because we are not share it public now.
    But soon all by fixed.

    Beta- iOS dll will be included in the next Universe build (1-2 days) for testing purposes.
    Last edited by Neodrop; 04-05-2011 at 12:57 AM.
    Good bug is a fixed bug!
    Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
    Antares Universe (VIZIO) 1.3.7 in Asset Store
    Antares SceneView Addons API
    2010 for 2011 Unity Contest Winner
    Antares Addon : 1.5.6 (4 Free)
    FOLLOW ME ON TWITTER





  15. Location
    Zürich, Switzerland
    Posts
    26,572
    Assuming you conclude the too big from linker errors: Ensure to not have debugger enabled for iOS builds (not even if "dev build" is disabled) cause it doubles+ the size of the build causing the dreaded linker error when you go beyond the max size pretty directly if you don't have micro corelib stripping


  16. Location
    Saint-Petersburg,Russia
    Posts
    1,329
    New feature : Gizmos Runtime Console. (in next build 1.03(beta))

    You can display on screen any info which you need for debugging your application.
    There's a group of blocks Workflow->Gizmos->Gizmos Console for that purpose.


    Click image for larger version. 

Name:	GizmosConsole.jpg 
Views:	515 
Size:	402.8 KB 
ID:	19168


    Click image for larger version. 

Name:	GizmosConsoleInSceneView.jpg 
Views:	500 
Size:	268.5 KB 
ID:	19169


    Name:  GizmosConsoleSoEasy.jpg
Views: 466
Size:  26.5 KB
    Good bug is a fixed bug!
    Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
    Antares Universe (VIZIO) 1.3.7 in Asset Store
    Antares SceneView Addons API
    2010 for 2011 Unity Contest Winner
    Antares Addon : 1.5.6 (4 Free)
    FOLLOW ME ON TWITTER





  17. Location
    Saint-Petersburg,Russia
    Posts
    1,329
    One more complexity screenshot :

    Click image for larger version. 

Name:	GizmosConsoleMoreComplex.jpg 
Views:	527 
Size:	496.0 KB 
ID:	19171
    Good bug is a fixed bug!
    Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
    Antares Universe (VIZIO) 1.3.7 in Asset Store
    Antares SceneView Addons API
    2010 for 2011 Unity Contest Winner
    Antares Addon : 1.5.6 (4 Free)
    FOLLOW ME ON TWITTER





  18. Location
    Persia
    Posts
    144
    Gizmos are really Nice. I like it !


  19. Location
    Minnesota, USA
    Posts
    51
    Purchased and playing with it. Awesome! Thank you for all the hard work!


  20. Location
    Zürich, Switzerland
    Posts
    26,572
    Bought it too.
    Its pretty interesting but too much in my head, so its not flexible enough to wrap it around this thingy

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