Unity Community


Page 16 of 62 FirstFirst ... 6141516171826 ... LastLast
Results 301 to 320 of 1224

  1. Posts
    570
    all your neutron are belong to neutrinoless-double-beta-decay....
    psimek.com


  2. Location
    Srbija
    Posts
    101
    That was my idea. To start using Unity with no knowledge of its native scripts but with VIZIO only.
    That could be interesting thing for you in terms that people don't have to know scripting already to be able to make games in Unity.
    If you can put me inside testing group that would be very nice and I would like to contribute to your work with testing the project.
    I hope to use your system of visual building blocks to transfer Virtools project to Unity hopefully 1:1 !


  3. Location
    Netherlands
    Posts
    30
    Hey Neo drop,

    So what do you think the future of Scripting is?
    (see this thread if youre not following me)

    And could i be in the Beta? i'm total noob as far it goes to scripting


  4. Posts
    131
    Excuse me for interfering, but I find very interesting this question.

    I my opinion, text coding was justified when no other resources to build abstractions that represent the instructions of a program. Today it is anachronistic.

    Might try to argue that, based on my experience, Quest3D is more productive than Unity with C # or UnityScript, but one thing is clear in the more or less long term: While fundamentalists of text coding will keep saying that is the true way, programming tools for creating games and simulations are evolving and, like at some point assembler programming became meaningless, text coding simply will become obsolete. Not in vain the Unity motto is "democratize game development". It's still far from achieving, but the natural tendency is to do so.

    There is a clear and current example called Quest3D, and maybe here are a better, longer-term: http://www.youtube.com/watch?v=VzFpg271sm8

    As a precaution, maybe I should add that there is no intention to offend here…
    Most of my best friends are archaic text coders…
    Last edited by Juan.jo; 01-14-2011 at 03:07 AM. Reason: Preventive measure


  5. Location
    Saint-Petersburg,Russia
    Posts
    1,329
    Juan.jo , competely agree.That is my opinion too.
    Good bug is a fixed bug!
    Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
    Antares Universe (VIZIO) 1.3.7 in Asset Store
    Antares SceneView Addons API
    2010 for 2011 Unity Contest Winner
    Antares Addon : 1.5.6 (4 Free)
    FOLLOW ME ON TWITTER





  6. Location
    Netherlands
    Posts
    30
    Awesome video, thanx for the link!

    and thank you for youre toughts!


  7. Location
    Saint-Petersburg,Russia
    Posts
    1,329
    Quote Originally Posted by adminsmithee View Post
    Hey Neo drop,

    So what do you think the future of Scripting is?
    (see this thread if youre not following me)

    And could i be in the Beta? i'm total noob as far it goes to scripting
    About the Beta, please, wait a bit. We will start Open Beta stage very soon.
    Last edited by Neodrop; 01-14-2011 at 07:00 AM.
    Good bug is a fixed bug!
    Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
    Antares Universe (VIZIO) 1.3.7 in Asset Store
    Antares SceneView Addons API
    2010 for 2011 Unity Contest Winner
    Antares Addon : 1.5.6 (4 Free)
    FOLLOW ME ON TWITTER





  8. Posts
    94
    Holding my breath!


  9. Location
    Orange County
    Posts
    324
    I used to program in assembly. 6502 and 68000 were my favs. Nowadays, my assembly knowledge is snickered at by kids that know Obj-C, C#, JS, etc. Back in my day we scoffed at such bloated languages as Deep Blue C, etc.

    With Unreal being the leading console engine and Kismet being the implementation method, you've already probably played a game that had the majority of its "code" done with a visual scripting language.

    Medal of Honor, Mass Effect, Alpha Protocol, Bioshock, Fallout 3, Borderlands, Mirror's Edge, Tron Evolution, Shadow Complex, Alien Breed Evolution, Splinter Cell, Singularity, Saw, the new Mortal Kombat, Magna Carta II, Homeland, Arkham Asylum, the list goes on and one.

    I do think that eventually, a lot of programming will be done with a "language" similar to Vizio, Quest3D, Kismet, etc. It's just evolution.
    The biggest thing you've never heard of.


  10. Location
    Brooklyn, NY
    Posts
    3
    This is awesome, I'd be interested in learning how to use this tool. Kismet has been very interesting to learn, but limited.


  11. Location
    Saint-Petersburg,Russia
    Posts
    1,329
    VIZIO has just two limits - your imagination. and our time to finish it.
    But realy very soon.
    Good bug is a fixed bug!
    Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
    Antares Universe (VIZIO) 1.3.7 in Asset Store
    Antares SceneView Addons API
    2010 for 2011 Unity Contest Winner
    Antares Addon : 1.5.6 (4 Free)
    FOLLOW ME ON TWITTER





  12. Posts
    94
    I think we are very soon now
    Ok I'll keep waiting


  13. Location
    Amsterdam
    Posts
    426
    As being a Virtools programmer for quite some years now I can say that I can't wait for VIZIO to come out.
    Really looking forward creating some cool games and applications with VIZIO.
    -design & develop through play-


  14. Location
    Saint-Petersburg,Russia
    Posts
    1,329
    Simon, fill free to contact with me in Skype.
    Good bug is a fixed bug!
    Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
    Antares Universe (VIZIO) 1.3.7 in Asset Store
    Antares SceneView Addons API
    2010 for 2011 Unity Contest Winner
    Antares Addon : 1.5.6 (4 Free)
    FOLLOW ME ON TWITTER





  15. Posts
    94
    http://www.youtube.com/watch?v=eq1th...eature=related
    That's made in Virtools... One of my games. Like it?


  16. Location
    Saint-Petersburg,Russia
    Posts
    1,329
    Yeee. I saw it before. Very good work (my congratulations).
    Good bug is a fixed bug!
    Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
    Antares Universe (VIZIO) 1.3.7 in Asset Store
    Antares SceneView Addons API
    2010 for 2011 Unity Contest Winner
    Antares Addon : 1.5.6 (4 Free)
    FOLLOW ME ON TWITTER





  17. Posts
    94
    I'm thinking of sending you a list of the most useful pre-made BBs from Dev we have been using on this game. Could be useful.


  18. Location
    Saint-Petersburg,Russia
    Posts
    1,329
    You can write it yourself for VIZIO
    It's really easy than in Virtools (no C++, just C# or JS)
    Fill free to join to our beta-test. Just find me in Skype.
    Last edited by Neodrop; 01-24-2011 at 03:43 PM.
    Good bug is a fixed bug!
    Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
    Antares Universe (VIZIO) 1.3.7 in Asset Store
    Antares SceneView Addons API
    2010 for 2011 Unity Contest Winner
    Antares Addon : 1.5.6 (4 Free)
    FOLLOW ME ON TWITTER





  19. Posts
    94
    Great! I have just send an invite for you on Skype.


  20. Location
    Saint-Petersburg,Russia
    Posts
    1,329
    MonoBehaviour Universal Wizard Block.

    New MonoBehaviour Wizard block can call any public method in any MonoBehaviours in your project. Like in this picture, where this wizard's block call the method
    public void CallFromOutside (string text)

    Return parametres, ref & outs is supported.

    Click image for larger version. 

Name:	MonoBehavioursWizard.jpg 
Views:	1649 
Size:	197.8 KB 
ID:	16943
    Last edited by Neodrop; 01-25-2011 at 11:06 AM.
    Good bug is a fixed bug!
    Unity 3.x Pro + Asset Server + iPhone Advanced + Android Advanced
    Antares Universe (VIZIO) 1.3.7 in Asset Store
    Antares SceneView Addons API
    2010 for 2011 Unity Contest Winner
    Antares Addon : 1.5.6 (4 Free)
    FOLLOW ME ON TWITTER




Page 16 of 62 FirstFirst ... 6141516171826 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •