That was my idea. To start using Unity with no knowledge of its native scripts but with VIZIO only.
That could be interesting thing for you in terms that people don't have to know scripting already to be able to make games in Unity.
If you can put me inside testing group that would be very nice and I would like to contribute to your work with testing the project.
I hope to use your system of visual building blocks to transfer Virtools project to Unity hopefully 1:1 !
Excuse me for interfering, but I find very interesting this question.
I my opinion, text coding was justified when no other resources to build abstractions that represent the instructions of a program. Today it is anachronistic.
Might try to argue that, based on my experience, Quest3D is more productive than Unity with C # or UnityScript, but one thing is clear in the more or less long term: While fundamentalists of text coding will keep saying that is the true way, programming tools for creating games and simulations are evolving and, like at some point assembler programming became meaningless, text coding simply will become obsolete. Not in vain the Unity motto is "democratize game development". It's still far from achieving, but the natural tendency is to do so.
There is a clear and current example called Quest3D, and maybe here are a better, longer-term: http://www.youtube.com/watch?v=VzFpg271sm8
As a precaution, maybe I should add that there is no intention to offend here…
Most of my best friends are archaic text coders…
Last edited by Juan.jo; 01-14-2011 at 03:07 AM. Reason: Preventive measure
Awesome video, thanx for the link!
and thank you for youre toughts!
About the Beta, please, wait a bit. We will start Open Beta stage very soon.
Last edited by Neodrop; 01-14-2011 at 07:00 AM.
I used to program in assembly. 6502 and 68000 were my favs. Nowadays, my assembly knowledge is snickered at by kids that know Obj-C, C#, JS, etc. Back in my day we scoffed at such bloated languages as Deep Blue C, etc.
With Unreal being the leading console engine and Kismet being the implementation method, you've already probably played a game that had the majority of its "code" done with a visual scripting language.
Medal of Honor, Mass Effect, Alpha Protocol, Bioshock, Fallout 3, Borderlands, Mirror's Edge, Tron Evolution, Shadow Complex, Alien Breed Evolution, Splinter Cell, Singularity, Saw, the new Mortal Kombat, Magna Carta II, Homeland, Arkham Asylum, the list goes on and one.
I do think that eventually, a lot of programming will be done with a "language" similar to Vizio, Quest3D, Kismet, etc. It's just evolution.
The biggest thing you've never heard of.
This is awesome, I'd be interested in learning how to use this tool. Kismet has been very interesting to learn, but limited.
VIZIO has just two limits - your imagination. and our time to finish it.
But realy very soon.
As being a Virtools programmer for quite some years now I can say that I can't wait for VIZIO to come out.
Really looking forward creating some cool games and applications with VIZIO.
-design & develop through play-
Simon, fill free to contact with me in Skype.
That's made in Virtools... One of my games. Like it?
Yeee. I saw it before. Very good work (my congratulations).
I'm thinking of sending you a list of the most useful pre-made BBs from Dev we have been using on this game. Could be useful.
You can write it yourself for VIZIO
It's really easy than in Virtools (no C++, just C# or JS)
Fill free to join to our beta-test. Just find me in Skype.
Last edited by Neodrop; 01-24-2011 at 03:43 PM.
Last edited by Neodrop; 01-25-2011 at 11:06 AM.