Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Visual Logic Editor (Antares VIZIO) : (video screens)

Discussion in 'Assets and Asset Store' started by Neodrop, Sep 1, 2010.

  1. WolfoX

    WolfoX

    Guest

    Unity staff must love Antares Universe. Asset Store is up to date already. Downloading :)
     
  2. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    Unfortunately, one bug has been found after last release. Don't use the MiniMap in zoom mode. It can mix your nodes in one hip.
    Hotfix has been already uploaded, but will be available after approving.
    The fixed trial version will be uploaded ~ 7 am in GMT
    Sorry.
     
  3. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    1.09 hotfix is available on AssetStore. Done.
    Thanks for AssetStore team.
     
    Last edited: Apr 27, 2011
  4. EmadGh

    EmadGh

    Joined:
    Jun 10, 2009
    Posts:
    147
    Awsome update. Thanks NeoPax.
     
  5. makan

    makan

    Joined:
    Jan 8, 2011
    Posts:
    342
    Awesome job keep up the good work :)
     
  6. SamSam

    SamSam

    Joined:
    Aug 31, 2010
    Posts:
    44
    Great work NeoPax !
    Congrats.
     
  7. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    Super Universal Wizard >> Set Value has been created.
    Also, many new features is wait for new build.

    $Setter.jpg
     
    Last edited: Apr 28, 2011
  8. Sprocket

    Sprocket

    Joined:
    Sep 18, 2010
    Posts:
    31
    This looks amazing!


    Edit: had trouble finding trial download link - found it now. :)


    Cheers,

    Sprocket
     
  9. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    New build are submitted 1.10(beta) (pending review by Unity)

    Screenshots button :

    $screenshot.jpg

    Result :

    $TUTORIAL_Drag_And_Drop_MAIN_GRAPH.png

    Save and Load your game data using UniverseData :

    $UniverseData.png
     
    Last edited: Apr 29, 2011
  10. EmadGh

    EmadGh

    Joined:
    Jun 10, 2009
    Posts:
    147
    Really nice new features, Thank you...
     
  11. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
  12. holyjewsus

    holyjewsus

    Joined:
    Mar 7, 2011
    Posts:
    624
  13. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    May be because we are approved early ;)
     
  14. holyjewsus

    holyjewsus

    Joined:
    Mar 7, 2011
    Posts:
    624
    hey neodrop, another mac os x thing I think:(
     
  15. WolfoX

    WolfoX

    Guest

    Another sweet update. Thank you!
     
  16. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    GUI bug in Os X found and fixed. New fixed version will be builded asap.
     
  17. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    Bugfix are submitted in AssetStore (1.11)
     
    Last edited: Apr 30, 2011
  18. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    New feature for next release : Wireframe mode for target object.
    (Unfortunately, PRO only feature)

    $wireframe.jpg
     
  19. WolfoX

    WolfoX

    Guest

    Cool! I want that tool. Will be handy, no more messing up with shaders of final models.
     
  20. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    New build are submitted 1.12(beta)

     
  21. EmadGh

    EmadGh

    Joined:
    Jun 10, 2009
    Posts:
    147
  22. taraweesh

    taraweesh

    Joined:
    Nov 1, 2009
    Posts:
    5
    2. "Show default Component editor".

    what does this mean?
     
  23. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    Fixed some inconvenient stuff in this editor.
    "Show default Component editor" are shown under every Unity Components in Universe Inspector window.
    (you can see this feature in the wireframe screenshot above (but closed) or here in this screen)

    $defaultComponentEditor.jpg
     
    Last edited: May 1, 2011
  24. EmadGh

    EmadGh

    Joined:
    Jun 10, 2009
    Posts:
    147
    For those who didn't see these blocks.

    $unify.png
     
  25. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    You have forgotten to mention that this is a user-created Smart blocks. Created by you ;)
     
    Last edited: May 1, 2011
  26. Jingle-Fett

    Jingle-Fett

    Joined:
    Oct 18, 2009
    Posts:
    614
    As in for saving/loading game saves? :D That makes me happy, thank you!
     
  27. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    Yes. It can be used for saving game data.
    Like in this small example :

    $UniverseData.png
     
  28. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    Scrollbars for MiniMap has been added.

    $miniMapScroll.jpg
     
  29. Maurice-Hoffman

    Maurice-Hoffman

    Joined:
    Jan 22, 2009
    Posts:
    182
    Hello Neodrop I have downloaded the trial but i have no idea how to use vizio, i think it is better to work on some beginner tutorials than on functionality ?
     
  30. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
  31. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    Universe are FREE now for non-commercial usage.

    $4DD872F6-5E1C-11E0-9528-BF0E0A232548.png

     
    Last edited: May 3, 2011
  32. WolfoX

    WolfoX

    Guest

    I want credits for the Minimap's scrollbars!
    Not really, just kidding.


    Good news for Unity Free users, another good step into Universe. Thank you for this one more update guys.
     
  33. 3Duaun

    3Duaun

    Joined:
    Dec 29, 2009
    Posts:
    600
    another great update! The free(non-commercial) change will likely bring a few more users to Vizio/Universe
     
  34. bigSky

    bigSky

    Joined:
    Jan 31, 2011
    Posts:
    114
    Is it possible to access variables on a shader (like a range slider) with vizio? If so, how would that look?
     
  35. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    Yes, it is possible. Currently like in the attached picture.
    But I think, we will expand this functionality in the future.

    $SetShaderPropertyInMaterial.jpg
     
    Last edited: May 5, 2011
  36. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    1.15 On AssetStore

    New Feature : Builtin LOD Manager.

    $LOD controller.jpg

    Built-in LOD system of Universe is able to process thousands of objects simultaniously in less then 1 ms (for all objects).

    Mesh Controller swaps the mesh of the controlled object to one of 3 predefined meshes when distance to camera is changed. If camera is not set, Camera.main is being used.


    ONLINE LOD DEMO HERE


     
    Last edited: May 5, 2011
  37. WolfoX

    WolfoX

    Guest

    Very well done. A tool like this LOD system by itself already makes Universe be worth its price.
     
  38. chin

    chin

    Joined:
    Feb 15, 2011
    Posts:
    7
    I have purchased Vizio since version 1.0 (beta), after I upgrade to latest version (show version 1.1.4(beta)), it pop up Antares non-commercial free version banner everytime I run Vizio. It's a bug, or my download mess up?
     
  39. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    1.16 on Asset Store

    New LOD demo will be soon.
     
    Last edited: May 6, 2011
  40. zine92

    zine92

    Joined:
    Nov 13, 2010
    Posts:
    1,347
    Will check it out. Nice.
     
  41. jjnstn

    jjnstn

    Joined:
    Mar 26, 2008
    Posts:
    53
    Outstanding job! The excellence just keeps coming. Thanks!
     
  42. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
  43. bigSky

    bigSky

    Joined:
    Jan 31, 2011
    Posts:
    114
    Outstanding!
     
  44. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
  45. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
  46. rockysam888

    rockysam888

    Joined:
    Jul 28, 2009
    Posts:
    650
    Hi Neodrop,

    I have no experience using virtool,
    1. What is the difference between using this tool and writing unity scripts directly? Will it improve our effiency? Is a block a wrapper of unityscript?
    2. Will it affect the performance (frame per second)?
    3. Shall we get update forever?
    4. I am learning unityscript, should I have good knowloge of scripting before using this tool?

    Thanks in advance
     
    Last edited: May 12, 2011
  47. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    1. Fast prototyping and rapid development
    2. No. Our Core is very fast and optimized. We have no CPU penalty in most cases.
    3. Yes, at least for next major release. Now we still in pre Release stage. In this case, I thing you will have free updates till release version 2.0. About one yaer or so.
     
  48. box01

    box01

    Joined:
    Apr 2, 2009
    Posts:
    62
    About that , Universe will help you understand unityscript a lot more and faster, I have learned a great deal more since got my hands on it
     
  49. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    http://antares-universe.com/features

    But we just removed some needless methods and created several universal blocks instead.
     
    Last edited: May 12, 2011
  50. kheng

    kheng

    Joined:
    Oct 22, 2008
    Posts:
    126
    Is it possible to drag a script into vizio and have it see what variables I can assign like I can in the inspector? I'm trying to change the Quarry variable in the script in UnitySteer called SteerForPursuit. So if the obj its pursuing is destroy it starts pursuing another one.

    Is this possible with Vizio?