There is a strange thing about 3DS Max. When I import a file in Unity, the Y axis is kept, but X and Z axis are inverted (the X axis in Max is the inverse of the X axis in Unity, same case for Z). How is it possible ?
Plus, could someone tells me how to make it so that one unit in 3DS Max equals one unit in Unity ? (so, the borders of a sphere of radius 1, located at (0, 0, 0) goes from X : -1 to X : 1 ?