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  1. Location
    Denmark - KBH
    Posts
    187

    Abandoned Desert Outpost - Unity 3.0

    Hi all.

    Just wanted to show off my latest project. I am an environment artist, so the project is intended to show off my skills to a potential future employer.

    I've also done quite a bit of shader work for the scene, for example nothing in th scene is unwrapped, every uv coordinate is calculated in the shaders, it's a bit more expensive but i find it nice for prototyping.

    The scene is still very much work in progress

    I've included download for both pc and mac standalones, but i haven't tested it on mac, so there might be some funky stuff :P

    PC:

    http://www.lasse-westmark.dk/unity/b...erBuildWin.zip

    Mac:

    www.lasse-westmark.dk/unity/bunker/bunker.app The Mac Build won't run properly on most Macs for some reason, although it runs fine on my old mac book pro from 2006 running snow leopard

    Any feedback is appreciated.

    Edit: Added some screenshots:







    Edit:

    Forgot to mention that this was done in Unity 3.0 beta 6

    Edit:

    Added Mac build warning.

    Edit:

    the new mac build is here too packed in a zip file, just wondered if it made a difference.

    http://www.lasse-westmark.dk/unity/b...ldMacIntel.zip

    Edit:

    Mac build still doesn't seem to work

    /Westmark


  2. Location
    Michigan USA
    Posts
    1,903
    The environment is sweet!
    The blowing dust, the dirtiness on the tops and in the crevices of all the objects, very nicely done!
    My only real complaint is the lack of further audio progression.
    The present audio does fit the theme of desolation and actually very well,
    but it never progresses into anything further only remains in the continuous loop,
    which can become rather tenuous, though spacing it out does help a lot.
    Maybe add another subtle track of something that breaks up the present loop.
    The windy sound is great.
    Next, if you are going to do anything other than produce a good looking environment,
    I think you will need some interactivity with some of the objects, like opening a door
    or producing something in the center obelisk or moving some of the bones or something.
    It would also be nice to lock the cursor to the center of the screen.

    All in all I find it quite inspirational!


    (tried windows only)
    ...we see through a glass darkly...

    Game Blog


  3. Location
    Serious Games Interactive, Denmark
    Posts
    28
    Tried the windows version too.
    Great atmosphere. The parallax effect on the obelisk is really cool.

    I found a coin in the game!!!1


  4. Location
    Michigan USA
    Posts
    1,903
    "I found a coin in the game!!!"

    Ah, so one you could pick up?
    ...we see through a glass darkly...

    Game Blog


  5. Location
    Denmark - KBH
    Posts
    187
    @ Don Gray:

    Thanks for the feedback

    I'm thinking about implementing some interactive stuff, but I don't think it'll ever be game like.
    I'll try to make the music less continous.
    And I'm glad you liked it


    @ MEGATON:

    You cwazy!!!!1one :P


  6. Location
    Michigan USA
    Posts
    1,903
    Looked all over and haven't found a coin.
    ...we see through a glass darkly...

    Game Blog


  7. Location
    Denmark - KBH
    Posts
    187
    @ Don Gray:

    I don't know if you have noticed but MEGATON and I both work at the same company, so I guess you could say that he's messin' with ya :P there is no coin, but maybe in the next build? who knows :P


  8. Location
    Michigan USA
    Posts
    1,903
    Heh, heh, ok.



    No, didn't notice you worked for the same company until you mentioned it.

    Good one!

    Still haven't figured out what the "1" indicates in your conversion. But, hate to derail this topic any further.
    ...we see through a glass darkly...

    Game Blog


  9. Location
    Thetford,UK
    Posts
    1,073
    wow. this is totally cool!


  10. Location
    Denmark - KBH
    Posts
    187
    @ Don gray:

    Hehe :P The "1one" startet out as a typo in the gaming community when you were spamming a lot of "!" and well then people just started doin' it intentionally I guess, that's when the "one" got added to clarify you werent making a typo :P

    @ mikesgames:

    Thank you very much good sir


  11. Location
    Happy Land!!!
    Posts
    1,003
    Trouble with the mac version. It starts up with the unity logo and ingame it says trial version at the corner and the game looks pitch black in some parts. What happened?
    Attached Images  


  12. Posts
    1,042
    Quote Originally Posted by theinfomercial
    Trouble with the mac version. It starts up with the unity logo and ingame it says trial version at the corner and the game looks pitch black in some parts. What happened?

    this is happening to me also...
    "Go outside, the graphics are amazing!"

    Check out these FX packs on the Asset Store!
    Fire Pack
    Explosion Pack
    Water Pack
    Weather Pack
    Northern Lights


    Any reviews/ratings would be appreciated. It help me out a lot!


  13. Posts
    323
    Wow this demo burn my PC


  14. Location
    Melbourne, Australia
    Posts
    698
    It's neat, but it doesn't tell me a story. I'm not given any clear points of interest, so my attention is drawn to wandering around in circles. Consider a "figure of 8" path where you still maintain non-linearity, but provide points of interest along the way where you can guide the player where you want them.


  15. Location
    Denmark - KBH
    Posts
    187
    I had a friend to test it on a Mac also and it looks like all the shaders that uses my automatic unwrapping won't run on openGl or something like that. I'll see if theres anything i can do to fix that but I wouldn't get my hopes up :/

    @Duke:

    Thanks for the feedback I'll try to make more specific points of interest

    @flim:

    It does? :S that's wierd cus we have the same CPU, same amount of Ram and you have a better GPU than me and i pull off ~70 fps on fantastic, 1920*1200.


  16. Location
    Denmark - KBH
    Posts
    187
    Hi all

    Just wanted to let you know that the Mac build is now working, it turns out that you can't use Mac os x universal, but i need to specify Intel only that means no trouble with OpenGL I was starting to get worried :P


  17. Posts
    1,042
    hmmmmm i got the same problem on the new mac build...


    here is my specs:


    Chipset Model: NVIDIA GeForce 9400M
    Type: GPU
    Bus: PCI
    VRAM (Total): 256 MB
    Vendor: NVIDIA (0x10de)
    Device ID: 0x0866
    Revision ID: 0x00b1
    ROM Revision: 3384
    Displays:
    Color LCD:
    Resolution: 1280 x 800
    Pixel Depth: 32-Bit Color (ARGB888
    Main Display: Yes
    Mirror: Off
    Online: Yes
    Built-In: Yes
    "Go outside, the graphics are amazing!"

    Check out these FX packs on the Asset Store!
    Fire Pack
    Explosion Pack
    Water Pack
    Weather Pack
    Northern Lights


    Any reviews/ratings would be appreciated. It help me out a lot!


  18. Location
    Denmark - KBH
    Posts
    187
    You have to have an Intel CPU i guess :/

    Edit:

    I have tested the mac build today on an old macbook pro from 2006 and it worked fine.


  19. Location
    Happy Land!!!
    Posts
    1,003
    You have to have an Intel CPU i guess :/
    If he's using a Mac with a 9400M, then he probably has a Intel CPU.

    I have tested the mac build today on an old macbook pro from 2006 and it worked fine.
    But why doesn't it work for us?

    The Mac Build is Now Fixed
    No, it isn't.

    Are you actually using Unity 3.0? The reason I ask is because the "Powered by Unity" splash screen comes up at the start, and the trail version text shows up at the bottom right. I don't have either of these showing up in my beta builds. Is this something that only shows up on people who purchased U3 after the beta window?
    In Soviet Russia, game develops YOU!


  20. Location
    Denmark - KBH
    Posts
    187
    I am using Unity 3.0b6, I haven't bought the 3.0 but I'm using the beta key.

    I'm very sorry that it doesn't work on mac, I will build again now and upload again. Maybe i fucked up. It should work when an old macbook pro can run it.

    And about the "powered by Unity" and "Trail" I really don't know. it also says that I can't puplish webplayer-builds as they will only work on my machine.

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