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  1. Location
    United States
    Posts
    1,088

    Free animation/rigging software?

    Whats a free animation/rigging software?
    Experienced Unity developer, currently looking for work!

    http://forum.unity3d.com/threads/184...Tate-McCormick


  2. Location
    Winnipeg, Manitoba, Canada
    Posts
    185
    Blender. 2.5 is much easier to use than previous versions but you have to do command line exporting until it's out of beta, or you could use pre 2.5 versions.


  3. Location
    Duluth, MN
    Posts
    109
    Unfortunately Blender 2.5 is a real crapshoot as to whether it'll work well with Unity right now. Sometimes it does.. sometimes it doesn't.

    Stick with Blender 2.49b, even if the interface is a bit yuck. Anything you learn in it won't be too hard to translate when 2.5 is ready.


  4. Location
    Uruguay
    Posts
    2,422
    blender looks like a lovely piece of software, I download it every 2 or 3 months... add subsurf to the default box, render it, and then I give up'n'delete because it kind of looks like an F-16 from inside, but that's only because I never took the time to learn properly.
    HEY!... Visit dogzer's Assets Store (;っ˘▽˘)っ (Characters & more)

    Oh, and my Google Plus.
    It has news and stuff! (About games of course)

    "A nerd's work is never done....." (҂⌣̀_⌣́)


  5. Location
    United States
    Posts
    1,088
    Blender is too complicated for me. At least thats the way it looks. I wanted something simple like Animeeple.
    Experienced Unity developer, currently looking for work!

    http://forum.unity3d.com/threads/184...Tate-McCormick



  6. Location
    United States
    Posts
    1,088
    Quote Originally Posted by Jessy
    http://www.cheetah3d.com/
    I have seen that. I know the TornadoTwins use it. But I have a PC.
    Experienced Unity developer, currently looking for work!

    http://forum.unity3d.com/threads/184...Tate-McCormick


  7. Location
    NE Ohio, USA
    Posts
    7,173
    Quote Originally Posted by tatelax
    But I have a PC.
    If you can deal with a PC, you can deal with Blender.


  8. Location
    United States
    Posts
    1,088
    Quote Originally Posted by Jessy
    Quote Originally Posted by tatelax
    But I have a PC.
    If you can deal with a PC, you can deal with Blender.
    Woah woah. I have windows 7. Windows 7 is awesome. I would choose it over mac os x
    Experienced Unity developer, currently looking for work!

    http://forum.unity3d.com/threads/184...Tate-McCormick


  9. Location
    Trondheim, Norway
    Posts
    459
    Maybe you should have a look at Softimage ModTool:

    http://usa.autodesk.com/adsk/servlet...&siteID=123112


    Haven`t really tried it myself yet, but I have some experience with XSI, which was pretty powerful and easy to understand.
    .

    "Fast, fat computers breed slow, lazy programmers."


  10. Posts
    118
    Quote Originally Posted by Jessy
    Quote Originally Posted by tatelax
    But I have a PC.
    If you can deal with a PC, you can deal with Blender.
    Couldn't the same thing be said about a Mac? Because the only thing that makes Blender 'complicated' is its different interface. Learn the interface (and your hot keys), and you'll actually be getting stuff done faster than you would in other programs.

    Anyway, as far as something truly "free" goes, Blender is as good as it gets, IMO. Regardless, I'm obligated to suggest trueSpace 7.6. Can't say that I like it though.


  11. Location
    Toronto
    Posts
    95
    Quote Originally Posted by cyangamer
    ... I'm obligated to suggest trueSpace 7.6. Can't say that I like it though.
    trueSpace was pretty slick back in the day. I remeber when they added Metaballs :drool
    I was going to mention it as well, but its interface is pretty horrid.


  12. Location
    Australia
    Posts
    999
    I agree with cyangamer.

    Blender is quite easy to use, just has a big scary interface.

    There are plenty of tutorials out there to help you get started.


  13. Location
    Austin, TX
    Posts
    604
    Blender FTW. Every bit of effort you put into learning it will pay you back many times over. And the excellent Blender support is what drew me into Unity in the first place. You need to stick with 2.49 for full Unity suppport for now, but presumably Unity will support 2.5 when it comes out of beta. I'd love to hear a confirmation of that.

    I'm slowly being won over to the new (2.5+) interface paradigm; I think it will be easier to learn for some folks. The 2.5x features (i.e. workable sculpting, voxel effects, scripting interface) are very cool.


  14. Posts
    82
    If you want low cost and good, go with Blender. Here are a few resources to get you going:

    Blender Foundations: The Essential Guide to Learning Blender 2.6 @ Amazon

    http://www.amazon.com/Blender-Founda...1446917&sr=8-5

    and good, free videos at

    http://www.blendercookie.com/

    and the also have a great, but paid, character modeling series:

    http://www.blendercookie.com/2010-blender-training/


    Hope it helps,

    TheLorax


  15. Location
    NE Ohio, USA
    Posts
    7,173
    Quote Originally Posted by TheLorax
    If you want low cost and good, go with Blender.
    I'm going to take that a step further and say "If you want good, go with Blender." I like it better than any paid software (though I've not tried Softimage or 3ds Max). That said, I thought Maya, Cinema4D, modo, Sketchup, Cheetah, Zbrush, 3DCoat, and Houdini were all pretty terrible, and Blender was only slightly better than any other. (Silo may have been okay but it doesn't have enough features for me to have put much time into it.) Photoshop's 3D component is a joke as well. 3D software on the whole is the most hacked-together-and-bandaged-with-duct-tape form of software I've even encountered. So really, "Blender is the rotten apple core on top of the garbage heap."


  16. Location
    Duluth, MN
    Posts
    109
    Though I'm a well learned Blender user.. if you're looking for "easy" software to make 3d stuff.. well, the thing of it is, 3d just isn't easy.

    The only apps that do make it easy and intuitive are sculpting apps like 3D Coat, or Sculptris, and you can't really use them directly for your game models as they'll produce far too many polygons and will no deform well with animation.

    So pick a software, and learn it. Seems most people recommend Blender, and I agree, as it's free, extremely powerful, and really not that hard to learn once you get past a few bumps. There's more free learning resources than you can shake a stick at as well.

    What you do learn in Blender will pay off later, as you'll be able to use most any 3d program. Though you may find you won't want to. =)

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