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  1. Location
    Perth, Australia
    Posts
    320
    Hi Matt,

    Quote Originally Posted by mehware
    Ezone... first off looking forward to Hover World
    Great to hear you are following Hover World - we are planning to get some more in-development gameplay videos up over the next few days.

    Quote Originally Posted by mehware
    Second, what is the conversion rate of people buying the full game? from downloading the free game.
    We haven't built any tracking into the lite version but I can tell you the ratio of free downloads to sales of the paid version averages out at about 5% - so if we get 1000 downloads of the free app we usually see 50 sales of the paid version.

    The other revenue stream that is worth mentioning is setting up LinkShare and tagging any links to iTunes with your account ID. You get paid 5% of every sale that you generate. For us that worked out to over $1000 in the last 60 days.

    So now we are monetizing our free app using 3 different methods:

    1. iAds (or other in-app ad services)
    2. Push sales of a premium paid version
    3. iTunes LinkShare Affiliate program
    Simon Edis - Ezone.com
    _________________________________________

    Unity iPhone Games: Diversion | Crazy Snowboard | Turkey Blast Reloaded | Scarecrow | Galactic Gunner


  2. Location
    Scotland
    Posts
    50
    I've had iAds up and running for the past 9 days now with the following figures:

    Revenue: $1044.87
    eCPM: $12.48
    Requests: 426,112
    Impressions: 83,718
    Fill Rate: 19.65%
    CTR: 1.96%

    I must admit I do not understand the logic behind the eCPM figure which can vary from below $10 to over $20.

    @ezone: I have not been paid anything yet but I think the Revenue figure is before Apple take their 40% unfortunately :cry:

    Still...... it's all good so far.


  3. Location
    the Netherlands
    Posts
    116
    Quote Originally Posted by Haggis
    Revenue: $1044.87
    eCPM: $12.48
    Impressions: 83,718

    I must admit I do not understand the logic behind the eCPM figure which can vary from below $10 to over $20.
    eCPM (estimated/effective Cost Per Mille)

    It stands for estimated revenue you make per 1000 impressions. In your case, you have shown 83.718 ads and made $1044.87, so that is an eCPM of $12.48 ( 1044,87/(83.718/1000) = 12,48 )

    Your revenue is not calculated by your eCPM, your eCPM is calculated by your revenue, that's why the eCPM varies.

    It's just a number that shows you approximately what you earn per 1000 impressions, nothing more.


  4. Location
    Scotland
    Posts
    50
    Ah..... thanks ParaLogic - that would make more sense. I guess the real question is how is the revenue calculated?


  5. Location
    Chicago, IL
    Posts
    741
    Quote Originally Posted by ezone

    We haven't built any tracking into the lite version but I can tell you the ratio of free downloads to sales of the paid version averages out at about 5% - so if we get 1000 downloads of the free app we usually see 50 sales of the paid version.

    The other revenue stream that is worth mentioning is setting up LinkShare and tagging any links to iTunes with your account ID. You get paid 5% of every sale that you generate. For us that worked out to over $1000 in the last 60 days.

    So now we are monetizing our free app using 3 different methods:

    1. iAds (or other in-app ad services)
    2. Push sales of a premium paid version
    3. iTunes LinkShare Affiliate program
    Method one, iAds Great!
    Method two, 5% conversion rate is great, I hear free to paid sales with conversion is usually 0.1%! I guess a good game = good rate
    Method three, whats an iTunes LinkShare Affiliate program. Why am I unaware of this.

    OFF-TOPIC about Hover World,

    Will you be demoing this at Unite

    - Matt
    Shooter's Alley iOS - Thread


  6. Location
    the Netherlands
    Posts
    116
    Quote Originally Posted by Haggis
    I guess the real question is how is the revenue calculated?
    That's something Apple will probably never ever tell you

    Could be conversion based, $$ per click, CPM (Cost per mille) ($$ per 1000 impressions). Probably a combination between those three


  7. Location
    Scotland
    Posts
    50
    @ParaLogic: One of those is it. I guess I can live with that.


    Quote Originally Posted by mehware
    Method three, whats an iTunes LinkShare Affiliate program. Why am I unaware of this.
    That caught my eye too. Would also be interested to know more.


  8. Location
    Lincoln, UK
    Posts
    1,048
    Quote Originally Posted by ParaLogic
    That's something Apple will probably never ever tell you

    Could be conversion based, $$ per click, CPM (Cost per mille) ($$ per 1000 impressions). Probably a combination between those three
    Wall Street Journal said that Apple charges $0.01 per impression plus $2 per click, with the developer getting 60% of each.

    http://online.wsj.com/article/SB1000...500983040.html


  9. Location
    Lincoln, UK
    Posts
    1,048
    Quote Originally Posted by Haggis
    @ParaLogic: One of those is it. I guess I can live with that.


    Quote Originally Posted by mehware
    Method three, whats an iTunes LinkShare Affiliate program. Why am I unaware of this.
    That caught my eye too. Would also be interested to know more.
    http://www.apple.com/itunes/affiliates/


  10. Location
    the Netherlands
    Posts
    116
    Quote Originally Posted by Moonjump
    Quote Originally Posted by ParaLogic
    That's something Apple will probably never ever tell you

    Could be conversion based, $$ per click, CPM (Cost per mille) ($$ per 1000 impressions). Probably a combination between those three
    Wall Street Journal said that Apple charges $0.01 per impression plus $2 per click, with the developer getting 60% of each.

    http://online.wsj.com/article/SB1000...500983040.html
    Ah, I've seen those numbers before, but I thought they where just an estimate. Thanks for the link


  11. Location
    Providence, RI
    Posts
    1

    My iAds experience+numbers

    Hi all,
    Enjoying the candid conversation and decided to add my 2¢

    I have two iAds-bearing apps: Nonograms Lite and LoopMaster Lite.
    The numbers I get are skewed because most of the downloads are in Japan.

    Note that the requests are worldwide, while fill rate, impressions, and of course, revenues, are only from the US and UK so far. Meaning, the minute they flip the proverbial switch to share the iAds-bliss with the rest of the world, I will start making a factor of x10-x20 the revenue...
    Stats so far, by week:
    ($rev - CTR - requests x1000)
    • Week 1: $9 - 1.76% - 15K
      Week 2: $20 - 0.88% - 67K
      Week 3: $26 - 0.79% - 95K
      Week 4: $26 - 0.48% - 91K
      Week 5: $44 - 0.63% - 94K
      (Japan kicks in big...)
      Week 6: $49 - 0.81% - 161K
      Week 7: $72 - 0.90% - 378K
    All in all about $200 this past month

    Looking forward for ads to go international and see some $$ for the requests...

    Anyone has any experience with ad-mob?
    I am considering using them for an iPad app...


  12. Location
    Sydney, Australia
    Posts
    962
    @ezone - curious to know if your earnings have continued to remain fairly steady or if you've noticed a drop off after the 46 days worth of data you reported here.
    Steve J. (Unity Pro, iOS Pro, Android)
    geppetto-games . nocturnalware . coldfirekeep (current project)


  13. Location
    Scotland
    Posts
    50
    Thats the first month of iAds in my app past and I am well happy with the results so far, averaging $100 per day although there is a bit of a downward trend towards the end of the month averaging $60-$70 per day during the week and $140 per day at the weekend.

    The app is crying out for another update which hopefully will boost the iAd revenue for another month

    Questions:

    1. This one has already been asked but I have not seen a definitive answer..... Is the revenue figure in the iAds report before or after Apple take their 40%? I'm assuming it's before but hoping it's after

    2. On the same subject.... Does anyone know when this revenue gets paid into the bank?

    For anyone who is interested here are the figures for the month:

    Revenue $3,078.74
    eCPM $16.06
    Requests 862,040
    Impressions 191,869
    Fill rate 22.26%
    CTR 2.5%
    Attached Images  


  14. Posts
    37
    haggis, what is the name of your game?
    Believe In The Impossible


  15. Location
    Scotland
    Posts
    50
    @SeeSawSin: It's still a very basic one level game at the moment called Prison Escape http://itunes.apple.com/gb/app/priso...382209350?mt=8 but has continued to do well despite some glitches. I'm busy cleaning up the code, meshes and textures with Unity 3 before introducing another 9 levels

    Fingers crossed that the updates will help keeping it afloat.


  16. Location
    Perth, Australia
    Posts
    320
    Quote Originally Posted by geppetto View Post
    @ezone - curious to know if your earnings have continued to remain fairly steady or if you've noticed a drop off after the 46 days worth of data you reported here.
    The good news is that iAd revenue is continuing to do well for us:

    Date Range: Sept 4, 2010 - Oct 4, 2010

    Impressions: 294,559
    Fill Rate: 2.29%
    Avg eCPM: $11.98
    Clicks: 1471
    CTR: 0.50%
    Profit: $3530.13
    Avg: $40.12 / day

    Also, I can recommend http://appfigures.com as they pull in your iAds reports now as well as your normal reports (I just have the free account).
    Simon Edis - Ezone.com
    _________________________________________

    Unity iPhone Games: Diversion | Crazy Snowboard | Turkey Blast Reloaded | Scarecrow | Galactic Gunner


  17. Location
    FL - USA
    Posts
    357
    Is it possible to use another ad network such as Admob or Mobclix to serve the inventory not filled by iAd?
    Andres Martinez
    baKno Games
    www.bakno.com


  18. Posts
    429
    Hi I am looking for some help on how to set the best priority and allocation between the available networks in the mobclix dashboard.

    I expect priority for iAd should be #1 but what about the recommend allocation ratios with the other advertisers/networks?

    iByte
    Last edited by iByte; 12-28-2010 at 10:36 AM. Reason: fix typos


  19. Posts
    429


  20. Location
    Lincoln, UK
    Posts
    1,048
    Quote Originally Posted by iByte View Post
    Hi I am looking for some help on how to set the best priority and allocation between the available networks in the mobxlix dashboard.

    I expect priority for iAd should be #1 but what about the recommened allocation ratios with the other advertisers/networks?

    iByte
    I have put AdMob at number 2 because they pay out directly, and on much quicker terms than Mobclix. I haven't had enough traffic beyond that to know how to rank the others.