hey everyone.. im having some issues with getting my missile to be destroyed on its collision..
thats the script i have attached to my missile, "block" is the tag of an item it will collide with
It does not trigger ?
Check whether the gameObjets with tag "block" also have a collider AND whether one or both of the objects have a rigidbody (IsKinematic off).
A lazy big fat chicken hibernating, sleeping peacefully.
You rewrote your script, right? I don't think it would run that way. Here's what I expect will run:
And just to check that everything is triggering when it ought to, try this:
Also, check the "collision detection matrix" (on the page AkilaeTribe referenced) to make sure the missile object type can bump into the block object type.