Im trying to make some realistic particle effects in Unity and had some fun with the FPS tutorial and added my particleFX to test them. Rockets campfire Webplayer here Rain webplayer here Update: You can now also download the campfire! you can download the rain package just add the "rain" prefab as a child of your FPS controller
cool . are you using unity 3.0? what shader are you using for the ground? could you post it? how did you make the textures? good job
Its unity indy 2.6 and I am using a parallax specular for the surface. I borrowed the ground texture from a crysis mod texture pack I found somewhere but you can make your own parallax maps wih a program like crazybump or you can render out a heightmap with a 3d modeling package.
I made a rain particle effect using cblarsen's script you can find the script in this post here is the rain webplayer
What texture did you use for the water droplets? In my attempts to make water droplet textures they always turned out looking odd.
Hey ikke998, thank you very much for the rain package, I've been experimenting with that a lot. I am trying to create a slow-motion rain effect, but I'm not really good at particle settings, could anyone help me out?
in the rain prefab put world velocity on -2, in the splash prefab put the min and max energy on 2 and the size grow on 2. That should make it more slow mo
love the rain prefab. Also seconding or thirding or whatever a request for the campfire. It's so sexy.
very nice! I am putting the rain to good use after some tweaks to make it more how I wanted it..much better than starting from scratch, so I thank you! Now I would LOVE to see the fire one. I would need to tweak it a little too but that is so close to what I have been trying to accomplish. If we can't have it, how did you go about it? The fire on both the rocket launcher and the campfire are very nice!
Very nice. Rain doesn't "splash" in Unity 3, here's the error message I get: Code (csharp): f < 0 || f > UINT_MAX
Awesome! Thanks for sharing these. i look forward to using them with my game. (non-commercial, of course)
Thanks for sharing, these are nice! We can use these freely? Or only in non-commercial games? Selling them separately is evil, i know.
those are .gz and when i open them i get an archtemp.tar file, when i open that one i get a set of folders, how do i use this in Unity ?
I love the fire effect! If I provide credit to you, do you mind me using it in a low-budget commercial game?
You can use these commercially for free, It would be nice to credit me if you use it commercially! @appels: If you open the package in unity, you should get some folders and there is a prefab inside called 'fire2' that you can just drag and drop onto your scene.
This happened to me to a while back. Change the extension from .gz to .unitypackage manually, and then import it with "import package" in unity.
The texture was rendered out in a 3D package with fire/fluid simulation and then I used an app I found somewhere that turns the rendered frames into an animated texture.
I just wanted to bump this topic because it has such awesome effects which cost $$$ elsewhere. Thanks! Kidovate
I am unable to resize this easily, which makes it almost more trouble than its worth I dont know many fires that stay exactly one size. None the less, thank you for your help and work Im sure it has helped a few already -dc
I think the are cool. I actually have a rain effect of my own if you want to look at it. http://gameprefabs.com/products/preview/389