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But it still is so cool ... good work!
Great work. I will try to use this plugin. I have three questions:
1 - What is the best version I can download? In the post there is 3-4 different version...
2 - It's work on web version of unity?
3 - Scroll?![]()
Thanks.
Last edited by benfattino; 08-09-2011 at 02:23 PM.
Will any of these work on the iphone or any other system besides windows?
Thanks,
Dan
Trying to port cinematic sciences from blink3d to unity3d and working on other scientific applications using Unity.
If you read the whole thread you'll find that the plugin warks under mac.
And if you read it carefully you'll find 2 versions. https://github.com/jdierckx/UnityBerkeliumPlugin and the second one where the mac plugin was added & scroll fixed.
I'm trying this plugin but I'm having some problems exposed here:
http://answers.unity3d.com/questions...ebsite-re.html
I would really appreciate If anyone could help me.
Hi,
Awesomium is free for indy development nowadays, and they are working on an official Unity plugin. Check this: http://support.awesomium.com/discuss...ty-3d-possible
I'm afraid I still don't have, and won't have in the near future, time to work on this plugin. Other people did their best to keep it a bit up-to-date, for which I am very gratefull. But because of the lack of support, and because Awesomium works pretty darn good, you should check it out.
Greetings,
JeDi
Awesomium is 2900 dollars. Plus it won't run on the iphone. Do you know why? Something about chromium can't run on iphone???
Dan
Trying to port cinematic sciences from blink3d to unity3d and working on other scientific applications using Unity.
Hi, I want to use this plugin under mac. I check out code in github, and in runtime, it shows error: "DllNotFoundException: UnityBerkeliumPlugin".
the second one which work for mac, and scroll fixed is the zip package under this thread?
ok, I find it, it's https://github.com/sgorilla/UnityBerkeliumPlugin![]()
I got a problem. Marshal.PtrToStringUni(UnityBerkelium.Window.getLa stExternalHostMessage(m_TextureID))
this always return the first character, does any one meet this problem?
Can anyone help? thanks