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  1. Posts
    38
    Is there any other way of flipping the texture? I just realized that my fix with GUIUtility.ScaleAroundPivot is going to be hard to pull off when using GUILayout to create more fluid GUIs.


  2. Posts
    38
    Anyone get this to work in a Windows Build with Unity 3? I keep getting errors:

    DllNotFoundException: <... build project data path>/Plugins/UnityBerkeliumPlugin.dll
    at (wrapper managed-to-native) UnityBerkelium:init ()
    at RenderWebsite.Start () [0x00000] in <filename unknown>:0
    Its saying it can't find the DLL, but the path its looking at is correct, and the dll shows up in that directory.


  3. Posts
    9
    Quote Originally Posted by chirhotec View Post
    Anyone get this to work in a Windows Build with Unity 3? I keep getting errors:



    Its saying it can't find the DLL, but the path its looking at is correct, and the dll shows up in that directory.

    Hi Chirhotec, I'm also using Unity 3, and am able to get the Berkelium Plugin to work within the editor, but I get the same error when attempting to build and run:

    DllNotFoundException: [full literal path to project Data folder]/Plugins/UnityBerkeliumPlugin.dll
    at (wrapper managed-to-native) UnityBerkelium:init ()
    at RenderWebsite.Start () [0x00000] in <filename unknown>:0

    The dll is indeed at that exact location. Anybody have any ideas?

    Update: solution below
    Last edited by deskchicken; 10-22-2010 at 08:49 AM.


  4. Posts
    9
    Chirhotec, I got it working... pilot error. I'm a bit of a n00b, so I can't say this is the best or intended solution, but I copied the contents (just the files, not the subfolders) of this folder:

    http://github.com/jdierckx/UnityBerk.../test-release/

    into my executable's directory, and it worked. I had initially grabbed the contents of the Berkelium/bin directory - some of those dll's are different (older?). The contents linked above did it for me anyhow. Let me know if that works for you (maybe you've already figured it out anyway)

    [edited url and for clarity]
    Last edited by deskchicken; 10-22-2010 at 08:48 AM.


  5. Posts
    9
    Wait. Can i make what i've been planning for a long time for my game now... arcade masheens? That play flash games of course. Is THAT possible? O:


  6. Posts
    330
    This is amazing.

    This could literally revolutionize indie gaming with awesome integrated ads.
    This is evil.

    Hope to see scrolling support soon, as there's just a crazy amount of possibilities for this type of integration. Everybody who thought "adverts!" needs to throw themselves off a bridge, by the way. I'm serious.


  7. Location
    Australia
    Posts
    144
    Quote Originally Posted by xomg View Post
    This is amazing.



    This is evil.

    Hope to see scrolling support soon, as there's just a crazy amount of possibilities for this type of integration. Everybody who thought "adverts!" needs to throw themselves off a bridge, by the way. I'm serious.
    Ah but you forgot about racing games, when if you DON'T have ads it looks wrong and people complain


  8. Posts
    38
    Quote Originally Posted by deskchicken View Post
    Chirhotec, I got it working... pilot error. I'm a bit of a n00b, so I can't say this is the best or intended solution, but I copied the contents (just the files, not the subfolders) of this folder:

    http://github.com/jdierckx/UnityBerk.../test-release/

    into my executable's directory, and it worked. I had initially grabbed the contents of the Berkelium/bin directory - some of those dll's are different (older?). The contents linked above did it for me anyhow. Let me know if that works for you (maybe you've already figured it out anyway)

    [edited url and for clarity]
    Thanks for heads up. I did end up using the files from berkelium/bin, but pointing to their test-release made me realize I had been copying the files into the build's data directory, not the directory containing the executable. Once I put it in the right directory, it started working again.


  9. Posts
    52
    Wow, for some reason I don't get emails anymore when there are replies to this thread.

    Anyway, I'm afraid I won't have a lot of free time to work on this in the near future. I am busy with other projects, and decorating my home. Did anyone try adding multiple web views to one scene at the same time? Cause I didn't get around to create a decent test scene.

    The scrolling involves some more work because of how the texture updates work right now. We would have to store a separate buffer to do the scrolling in, which would increase memory usage a lot. It could be made optional of course. A workaround for now is adding a fixed element to your site, so that it always has to redraw the entire view when scrolling.

    Does anyone have a use case for scrolling sites inside a game anyway? Maybe for tutorial-like screens...

    Greetings,
    JeDi


  10. Posts
    22
    I went ahead and made a Mac framework version of berkelium, suitable for linking into a Unity plugin bundle (or any other use really). In case anyone is interested I've uploaded the framework here. You just need to add it to your plugin project as an existing framework and then make sure it's included in a "Copy Files" phase as a framework. Here's a screen cap of it working in the current test framework.

    -- edit ---

    if you downloaded the framework previous to seeing this message, it has been updated to fix a full path internal link issue and replace with relative links.
    Attached Images  
    Last edited by stubborngorilla; 11-12-2010 at 03:46 PM. Reason: fixed attachment


  11. Location
    Netherlands
    Posts
    239
    Quote Originally Posted by stubborngorilla View Post
    I went ahead and made a Mac framework version of berkelium, suitable for linking into a Unity plugin bundle (or any other use really). In case anyone is interested I've uploaded the framework here. You just need to add it to your plugin project as an existing framework and then make sure it's included in a "Copy Files" phase as a framework. Here's a screen cap of it working in the current test framework.
    that's great


  12. Posts
    22
    I made a fork of JeDi's git branch and updated the project to include the mac plugin alongside the windows version. I believe it is now resaved as a 3.1 project, in case that matters for anyone, but the old scene file should still work too. You can find the new branch here. If anyone downloads this and finds it working please let me know, as so far I've only tested on one machine.


  13. Location
    DK
    Posts
    12
    Looks very interesting. Have you got scrolling working? and how are you experiencing stability running berkelium?
    Keep up the good work!


  14. Location
    Australia
    Posts
    144
    that's great. It'll be terrific to have a unified web solution


  15. Location
    London, UK
    Posts
    220
    stubborngorilla, tested your branch on my macbook pro, test project worked perfectly. Great to see this wonderful plugin working on mac too now
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  16. Posts
    22
    Quote Originally Posted by rasmusbs View Post
    Looks very interesting. Have you got scrolling working? and how are you experiencing stability running berkelium?
    Actually I did just get scrolling working. Not sure how performance is yet on larger scrolling windows, but seems to work fine on my 512x300 test window. I don't think it causes a memory issue either. I also found a bug in the dirty rect update code that may or may not appear outside of the scrolling case.

    Stability seems fine but I haven't really done a large amount of testing yet. Has this plugin been historically unstable for people?

    I will post my scrolling updates later this week after doing some more testing and possibly further development.


  17. Location
    Argentina...papa !
    Posts
    103
    Looks really great, since a long time ago I'm looking for something like this for win.

    What about the players or users, do they need install chrome or some libraries?

    Have you tested in web?


  18. Posts
    22
    Azul, it comes packaged with everything you need already other than a flash browser plugin.

    It's taking a bit longer to package up my updates than I anticipated, but if anyone is interested let me know and I'll try to get to it soon.


  19. Posts
    34
    Hey stubborngorilla, I would love to take a look at the package with scrolling working, I downloaded the one from here https://github.com/sgorilla/UnityBerkeliumPlugin but scrolling does not seem to work.

    Is there any chance I can get a look at a project with scrolling working? Thanks.


  20. Location
    DK
    Posts
    12
    http://forum.unity3d.com/threads/665...pper-for-Unity

    Uses lgpl version of Awesomium, and scrolling is working

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