Berkelium is a wrapper around Google Chromium, and provides a way to render and interact with browser windows. I am creating a Unity plugin around this, so we can have also have interactive websites inside a Unity environment, in Windows (Mac users can use the htmlTexture plugin. I may sync my script API to match with that plugin once it is finished).
Note that I had to use native code for this plugin, so this is Unity Pro only for now, and it can't be used inside a browser.
You can find my first attempt at this plugin at http://research.edm.uhasselt.be/~nve...liumPlugin.zip
The plugin still only has basic functionality, but I am actively working on it as we speak. This release is just proof that I am actually getting some results Wink
The zip-file contains Berkelium, the source code and vs2008 solution of the plugin, a Unity test project and a test release so people without Unity Pro can see it working.
Next things on my list is implementing support for scrolling, and caching the dirty rectangles to support partial updates using SetPixels (see reissgrant's comment above). After that, I will have a look at binding keyboard input.
All contributions and comments are more than welcome of course!
And a screenshot: