hello everybody. I made a simple realtime cloth and i want to share it with you. have fun new feature: :arrow: ConnectTo -> now you can connect your cloth to another rigidbody :arrow: WindController -> all th cloth in the scene use the same wind
Impressive stuff, do you think it would be possible to apply this to a mesh using the vertex colours to control which parts are cloth? It seems to work in rows so I guess I'd have to do a pretty extensive reworking. I had a look at your code but it's way beyond me at the moment!
Uh uh uh... I was looking for something like this (meanwhile we wait for Unity3 ). It will be perfect for my flags and some other simple stuff, I think THANK YOU.
Very nice, I have yet to look at it and I was hoping this would be in Unity 3 with the updated Physx system. Thanks! This will come in handy!
I downloaded and extracted but the archives are full of temp files... is it normal? Sorry for newbie question, but I don't know how to plug this stuff into Unity.
hi, dont extract it becuase This is a unity package. you must just open your unity and go to assets menu ->Import package and select the package. then it will add to your project.
I get this too alot. How can you use a package that is .tz without extracting..then you unzip and it is a load of temp files with alphanumeric mumbo jumbo. I have run into this like on 20 packages. Must be a windoze thingee. I am on Safari and OS X 10.5.5
Yes I am on Win 7... but if you export a package it should make a .unitypackage and nothing else... or at least this is what happens in Windows. No temp files.
Brilliant work. Despite that in the Unity 3.0 will have integrated cloth object, but it is awesome code. I like it. But you miss the Gizmo folder in your package.
brilliant work man! very ver impressing... @Bluster T Hogwash: if you are downloading unitypackages under OSX - just right klick on the link, make "Save as" and write the filename AND the extension (xxx.unitypackage). Of course you can also rename your download to *.unitypackage... This is working for me fine. Cheers,
Wow, this works really well! I decided to make the cloth be a stand-alone physics object and it surprisingly works fairly well: http://www.youtube.com/watch?v=Bq_GljAbh0A Also, the "Nature/Soft Occlusion Leaves" shader seems to work better at displaying both sides of the cloth.
Forgive me my poor English I'm French. All could walk well, if my flag does not fall! How to keep it attached to the mast please? Or save the attachment points? thank you Pardonnez moi mon faible anglais je suis français. Tout marcherais bien, si mon drapeau ne tombait pas ! Comment faire pour qu'il reste attaché au mât s'il vous plait ? Ou mettre les points d'attache ? merci :cry: