Last edited by Neodrop; 11-23-2010 at 02:32 PM.
This is great!!!
If the light source was placed behind the clouds, they will react to this? I mean, will the implemented transmission of light.
I hope you understand, what i mean
Sorry for my English.
You can see it here (with the light source, sure).
Antares Volumetric Clouds in the Bootcamp Demo ONLINE
Every cloud can be edited manually. You can control every cloud density. This is main parameter for light transparency, I thing so.
Last edited by Neodrop; 11-23-2010 at 04:42 PM.
Neodrop, just one word for you!!! AWESOME.
keep going man!
BTW, VIZIO is a separate project. Just common mark-name Antares.
Hey Neodrop amazing work you are doing, thanks so much for sharing this. I have a small issue with the antares addon, the background is too bright and the font is not dark enough so it's very hard to read the text inside the windows and inspectors. I noticed on the screens and videos you posted you work on windows, I work on mac, maybe it's an issue with the editor on mac.
I could dig into your code and comment the lines where you draw the background but then I'd have to do that every time you release an update. Have you considered adding an options menu for the whole addon where you can set the font color and enable/disable the backgrounds?
Edit: I realize now that the issue is with the pro skin in unity3 which has a light gray font color.
Last edited by ratamorph; 11-26-2010 at 10:02 AM.
Well, unfortunatly, I haven't free time now for such skinning work. If you can write it yourself, I'll add it in next release.
Personally, it wouldn't matter if it was sold via the asset store or not as far as I'm concerned. It does seem that developers are increasing their prices to cover the royalties they're being charged, which is only fair, but from a consumer's perspective I'd rather just pay directly through PayPal if it ended up being cheaper. I don't need Unity's "seal of approval", I've seen enough of Neodrop's work to know that anything he builds will work. That's just my opinion, of course.
Folks, Antares Project and Antares VIZIO is a separate products - just the same "trademark" name.
I think, would be best, if we will discuss about VIZIO in the VIZIO topic.
When you finish it, please, will send me your file.
neodrop at unity3d.ru
played your boot camp demo, tiss pretty nice mate, but please fix the mouse movement, go to input and set the mouse x and y axis to 0.01 instead of 0.1 should increase the mouse rez by a factor of 10 meaning much smoother game play, you will have to increase the sensitivity though to account for the loss of speed. Was dam near impossible to spray targets at ranges beyond 10meters and pretty difficult to get any real long range shooting done even when aiming, a crouch feature would be nice also, felt like them bipeds were beating me with a very large stick. Graphics look awesome when on full but avas comp cant handle it when playing.
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