Unity Community |

Any plans for Updating the tutorial for Unity 3.0? I just started using Unity a couple of days ago, found the tutorial and thought I'd take a look at it. But after opening it there are some script errors in Assets/Scripts/JavaScripts/SoundController.js, so the project won't run.
This and other tutorial project won't run, since it's made for 2.6 version, and UT3 isn't backwards compatible on lots of ground. (especially
scripting)
I BLAME UT for releasing this 3.0.x release, when the docs, tutorials, resources etc, are NOT updated for it.
This (if you take your work serious) must be in sync with eachother. Documentation should be inline with the actual version available, just as provided material (projects/tutorials/assets).
(or at the very very very very very least, mention it clearly on the download pages.
95% of the example projects were updated for day 1 of Unity 3.0's release date. I let 2 slip, the Island Demo and the Car Tutorial, for various reasons, and will hopefully have them up by week's end. We take our work quite seriously but we're not perfect.
Ethan Vosburgh - Artist at Unity Technologies
http://www.antennatree.net
ok, then i state corrected. (i tried some available, and they did not work back then, few days ago)
(also the documentation was not updated.)
From where I sit aNTeNNa, no worries. It's d*mned kind of you folks to build these excellent demos in the first place. I've been waiting to see that miserable 2D glass sharder working in V3 since the first beta copy I recieved, and it's good to hear it's in the works. (I'd hate to unleash my questionable shader "skills" onto the world and try to make it work myself
Cheers,
Galen
Convolution
Game Business Toolbox now available!
templates for GDD, TDD, Levels, Art, business plan and more...
Just curious about the car tutorial; while surfing in the features of unity, in the main web, appears an screenshot of what looks an inproved car demo with other car in the scene plus DOF etc... the updated car tutorial will include other cars and other improvements or will be an purelly update of the existint tut?¿?
Android works>>>>>>>>
Just an updated version of the existing tutorial.
good tutorial!!![]()
Kindest ~ C++Storm
I use that car to test my tracks for the game we are working on. The physics are different than what we are using, but I got close, just playing with the available settings. Saved it as a new package with headlights. Still would like to improve the camera so I can get "in car" but that's another problem. Haven't sorted out multiple cameras yet.
when this updated tutorial will be avalaible?
@aNTeNNa trEE - please know that your work is greatly appreciated. And that the level is professional grade.
Now, I don't know enough about Unity's Shader system yet but it does seem that you guys deviated between GLSL and HLSL. I take it you're trying to find a compromise.
Please petition to offer shaders for different environments: HLSL or GLSL And let the compliers do their work. Your own Shader system will only complicate things, and comeback to bite you.
With that said, how will we know that the Car Tutorial has been updated? Will you be posting here?
If the tutorial isn't ready for the current version, remove the link to it, from the main pages. It's very sloppy pointing people to a download, which doesn't work on the current version.
i'm talking about this page:
http://unity3d.com/unity/engine/physics (it's about the 3.0 version features)
The main Resource page does get this right - http://unity3d.com/support/resources/ - the car tutorial only shows up under the v2 heading. I was actually quite impressed with that - I'm too used to my own company's standards![]()
Any updates on the Car Tutorial Shaders for Unity3? I just started to try to fix it to work on U3. I just had to remove some references to deprecated AudioSource properties and everything, apart from the Custom Shaders is working pretty well. I don't have much experience with Shaders and although I tried to fix them by checking Unity 3 docs, I haven't been able to do so.
Any updates on the custom shaders? Maybe somebody got them working and can share some tips?
Thanks
-arbbot
can you make a version of that game for the iphone
@arbbot -- I did the same. With the changes we made we were able to drive around the track but we did encounter some problems. I forget what they were. . most likely crashing though.
> most likely crashing though.
Take drivers ED.
OH: that kind of crashing.
(just kidding)
Would be interesting to see it updated to run stable for 3.
Randy
junkyardog
I have to watch what I'm drinking while reading the forums. . .almost spilled my coffee all over meTake drivers ED.
Are you clairvoyant? How did you know I was doing both?
I followed all the instructions from part 1, and I have an issue. When I click play, the exterior of the car "The red body with the flames" drops down through the ground. Is there any way to stop this. I can post a video if needed. Could someone please help me.![]()
this is a very good tutorial