Do you want realistic fire in your game? Fire that isn’t static like a single particle system, but can spread through your scene like a real fire would. Use the Firetool to analyze your scene and customize the flammable materials. Tame fire, so a flame will have the effect you desire. Allow the spark that makes your game special to ignite the scenery and cause a blaze of amazement in your audience.
During the last two month we have been working on a tool that will allow you to design a scene with fire that can slowly burn and spread across a 3d model and to nearby flammable objects in a realistic manner. The tool is far from complete, but includes the following features at this time:
- A preprocessed fire spreading system for reduced computation at runtime.
- Different mesh analyses algorithms for automatic conversion of 3d model into flammable objects.
- A “Point & Spawn” method for custom conversion.
- Complete control of flammable object characteristics such as how long and how readily an object burns.
- The ability to include a sound loop either at the center of the object or at the specific points on the surface that is burning.
- A shader system that will blend between two textures of choice depending on the progress of the fire.
Please view the above video for a demonstration of the features.
We would like comments and suggestions on the prospective usefulness of this tool and suggestions to features it should include or features that should be changed. This is part of a university project and we will be gathering the comments by Thursday the 22nd to include them in our report.
Thank you in advance,
Group 830, Medialogy Aalborg University, Denmark
PS: The source code might be uploaded on request. In that case it will be 'as is' :P
As a little treat we present a link to the unity island demo modified by our Firetool. In the demo you may shoot the nearby hut and the adjacent tree with a fireball.
We also put in a little Easter egg in the vicinity.
A lot of people seem to be interested in the source code, which is fantastic, but we have agreed internally not to upload it till sometime after Friday due to the project we are writing. We would like comments here to be focused on the opportunities this community can find based on what we present in the video. A good bet is that the source code will be uploaded within a week from Friday. As to how it will be uploaded, as asked by Wolf Dreamer, we will probably upload it for all to download and hopefully comment on it.
We have received a lot of positive feedback, more than we expected. Honoring this feedback we would like create a more presentable version of the firetool.
We are sorry for not being more active in this thread. But rest assured, the development of the firetool is most certainly not dead Smile
At present the tree of us are engaged in separate unity game projects, scattered around the country and we will therefore have to postpone the 'release' of a beta version till a later date. Possibly late June when we are past our exams and have time to develop further on the project.
We will post status updates as the development progresses within this thread, but for the time being the project is at a standstill.
If you have any further questions or comments, feel free to replay to this thread, pm us or send an e-mail to firstname.lastname@example.org
We hope for your patience,