Been fiddling around with Unity and have encountered a curious problem. Input.GetButtonDown() doesn't seem to always register...and I can't find any reason at all for it.
When I put this code into a FixedUpdate()
Each time I click it should update the time in my debugger, right? Well, sometimes it just misses it. Fire1 is mapped to either the left mouse or the ctrl key, and this problem happens if I use the ctrl key or the mouse button. Sometimes when I click, it just doesn't register at all...no other variables or conditions at all. You can copy this code, apply it to an object and click away to see the problem. Is this a known bug? I was searching around and didn't seem to find anything...
Thanks for any help!