After some testing I've uploaded an updated version. The only apparent issue was the box collider, so I got rid of it (It wasn't even necessary to begin with; I'm not sure how it lasted this long without being cut). I'll keep doing some tests but it seems like the package is now fully Unity 3 compatible...
I'm actually pretty surprised that there's only been one issue in the transition to 3 (which was already a bug in 2.6, it turns out). It definitely didn't work this smoothly in the Beta.
It's just a new version of the package, so just go to the FPS Constructor page and re-download the package.
As with all of the previous updates applying this update will reset any changes you have made to weapons package scripts, so be sure to back up any o the scripts that you may have changed
not bad! Suggest you to actually put videos to youtube, you will be more popular than tornado twins
@Nikolay Thanks! We're actually looking into putting them on Youtube, we just need to make sure that you can still make out the text and stuff.
Also on a small side note, we're fast approaching 1,000 unique downloads of the 0.95 version of the package (Just since we started recording the downloads in august)!
When will you have the enemy AI download available on your site?
BTW congrats on 1000 downloads!
Felt like showing a few screenshots from my game:
The rifle is a Gewehr 1898. Modeled, textured and animated by me. Other guns are still WIP.
Characters and map also made by me. (Except the Soldier Head, its just for testing)
I used to have a hud, but removed it because I had to constantly edit it when you made Updates :P
Ill put it back soon.
Does it just give an error, or are there models actually missing from the scene? Even if you don't have cheetah they should still work in Unity. As far as making them load-able in modeling programs in windows I'm planning on exporting them into a more windows-friendly format, although various issues are making that harder than it should be.
Also @coin-god that looks really good!
There actually missing from the scene and the project. The mesh nodes are non-existent after the error I posted above.
The problem seems to be that I am using Unity 2.61 still. It opens on my version 3 and shows some of the meshes.
this is awesome. Dastardly Banana Producions is easily getting credit in my game.
Wow so cool thanks !
ill download it right now
There are No meshes at all when I import into Unity 2.61. Not even the targets show up in the demo scene. In 3.0 the rocket launcher and several rifles are missing.
This may be a .fbx version issue actually. I've noticed issues with FBX 2011 and Unity 2.61. I just redownloaded the package in hopes that is was a corrupt download, but no dice.
Still tells me Unity Windows can't accept .jas meshes.
Some nice code here, and clearly a lot of effort has gone into the system. Nice work.
Obviously the included weapons are just examples, but holy crap... swapping weapons increases the triangle count by over 100k in some cases.
Are you Importing the package into your scene? Or are you importing the assets seperately?