New project folder with infinite water plane, works in 2.0:
************************** OP **************************
I got this idea about using a render texture as the normal map for a water plane after seeing the awesome forest pond scene in Zelda: twilight princess. After a crash course in advanced shader stuff I have modded the water shaders and set it up to work just right. Now you can practically paint ripples on the surface of the water in the runtime using whatever method you like: particles, lines or even meshes as long as the render texture works as a tangent space normal map for your water plane.
Web Player: http://yogware.bluegillstudios.com/c...%20Player.html
Drive the boat around using the arrow keys.
Also, just as a test I used that same setup with a different shader to create a heat effect. http://yogware.bluegillstudios.com/h...%20Player.html
No controls in this one.
You can now download the project folder here: http://www.yogware.bluegillstudios.c...mal%20Maps.zip
Have fun! Unity Pro only of course.
i posted before i saw the heat thing and i hadn't driven the boat. WOW that's slick! both are over the top my man!
Great work Yoggy
Not sure what the heat thing was(?) but that demo is breathtaking! How the hell did you do that you clever bugger?!?!
Nice website by the way Yoggy, and I pleased you are keeping busy with cool projects. Avert fate is gonna rock by the looks of it...
very very nice!
What does it look like there? it should look like this (notice the wavy distortion around the fire)Not sure what the heat thing was(?)
It rocked at GDC but I don't know where it is going next. I am not working on it anymore because GDC is over and we are out of goals.Avert fate is gonna rock by the looks of it...
After standing at GDC all week and showing that demo a number of times I can confirm that it rocked the house for sure. While GDC is in fact over Yoggy I'm sure we can come up with some more goals for you...Originally Posted by YoggyIt rocked at GDC but I don't know where it is going next. I am not working on it anymore because GDC is over and we are out of goals.
Kick @ss! Great work again Forest!
I'm a bit jealous ;-)
Mathematicians that only do calculations that we already know about and are comfortable with? They're called accountants, and they have no friends.
Wow Unity's water was just "ok" before, but I was really impressed by your demos. Shows just what Unity can do in the hands of someone with your talent. Nicely done! I'll be staying up late tonight thinking up ways to use this now... Can't wait to play with it!
Damn... you've got a new video card, eh?
Mine doesn't seem to be up to the task of viewing these, but the screenshots look excellent. (Radeon 9000)
For reference, the water looks like a solid blue plane that's reflective but not transparent (it does ripple a bit, though), and the fire looks like this:
aha. The glass refraction and water should work on the Radeon 9000, but they use a separate sub shader which I have not adapted yet. Still work to do before this is official
you have some mad talent there yoggy, can't wait to fool around with this ; )
That is freaking awesome. Works fine on the mini, too. Bravissimo!
i clicked because i thought you drank arse water(sweet arse water?) - you pleasantly suprised me
this is fantastic well done!
You scare me.Originally Posted by milkytreati clicked because i thought you drank arse water(sweet arse water?)
Also yes nice shader on that. *thumbsup