Hey all, I'm currently using the Asio4All audio driver for running SuperCollider. Asio4All bypasses the windows OS, making it very speedy for real-time audio synthesis. The trouble is this: If Unity's FMOD system initializes first, then SuperCollider cannot access the sound card, and vice versa. I don't need FMOD, so I'm looking for a way to disable it. Any ideas? @UT: If this is not possible (as I fear), would it be much to ask for this functionality? Not having the option to turn off FMOD will make my project a lot harder to pull off. :wink: