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Disabling FMOD?

Discussion in 'Editor & General Support' started by Tinus, Feb 22, 2010.

  1. Tinus

    Tinus

    Joined:
    Apr 6, 2009
    Posts:
    437
    Hey all,


    I'm currently using the Asio4All audio driver for running SuperCollider. Asio4All bypasses the windows OS, making it very speedy for real-time audio synthesis.

    The trouble is this: If Unity's FMOD system initializes first, then SuperCollider cannot access the sound card, and vice versa. I don't need FMOD, so I'm looking for a way to disable it. Any ideas?

    @UT: If this is not possible (as I fear), would it be much to ask for this functionality? Not having the option to turn off FMOD will make my project a lot harder to pull off. :wink:
     
  2. pbaker

    pbaker

    Joined:
    Feb 14, 2012
    Posts:
    8
    Did you end up getting this working?
     
  3. gregzo

    gregzo

    Joined:
    Dec 17, 2011
    Posts:
    795
    Mohydine did it, you should ask him!
     
  4. Tichau

    Tichau

    Joined:
    Jun 29, 2012
    Posts:
    2
    I have the same problem, do you find any solution to disble fmod ?
     
  5. maxiconil

    maxiconil

    Joined:
    Mar 17, 2013
    Posts:
    2
    Hi, do you find any solution? I have the same problem