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Project Darkstar is now Red Dwarf Server

Discussion in 'Multiplayer' started by Kynth, Feb 14, 2010.

  1. Kynth

    Kynth

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    The Sun Labs research project Darkstar has been shut down by Oracle, however the original team and community are continuing development under the Red Dwarf Server fork.

    Version 0.10.0 has just been released together with up to date documentation.
     
  2. questzilla

    questzilla

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    does this work well with unity? and would it allow the game to run in the web browser?
     
  3. Dreamora

    Dreamora

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    Oracle managers are kind of really short sighted

    They had one of the strongest platforms in a long time to expand the Java EE technology with the knowledge and tech gained from the project and potentially build some serious competition to TerraCotta and have nothing better to do than to kill the project.
     
  4. scarpelius

    scarpelius

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    That's sad news to hear. I fear that they will close mySQL as well if they get the chance to own it.
     
  5. Dreamora

    Dreamora

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    for mysql its no topic.

    After the 5.1 compatibility break, the main architects already left the project and work on forks of it, so its not like oracle could cause any further problems there. The mysql we know and love / hate is already at "out of oracle reach" places
     
  6. Kynth

    Kynth

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    The quick answer to both questions is 'yes' (assuming you mean it doesn't prevent Unity being used in a browser).

    There's a C# port of the client software which you can use in a Unity project and a number of projects are being developed with a Unity front end being powered by a Red Dwarf back end.

    There's still a lot of development left to do beyond hooking your Unity project up to Red Dwarf beyond using the Client.
     
  7. questzilla

    questzilla

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    are there any tutorials for this? because i have no idea how to use any of it
     
  8. Kynth

    Kynth

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    Documentation is available on the project website.
     
  9. dxpsite

    dxpsite

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    Docs about Unity3d not available.. May be help somebody? :?:
     
  10. mercuryplutus

    mercuryplutus

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    I wonder why more people don't use this as a game server... It seems to work pretty well.
     
  11. neopangaia

    neopangaia

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    multi-node capability is not quite finished. you CAN, however, code your game server using reddwarf (www.reddwarfserver.org) and then consult with NPHOS (www.nphosweb.com) and they have a custom solution that will enable multi-node.

    its something we plan to look into for our project, but only if we are not able to make significant headway enabling multi-node on our own in the next 14 months.
     
    Last edited: Apr 26, 2012
  12. Tomo-Games

    Tomo-Games

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    In the short of it how does this integrate with Unity? What are the operation costs? Thanks.
     
  13. neopangaia

    neopangaia

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    I recently posted this up in comments at my website: http://neopangaia.com/virtualplanetearth/

    RedDwarf on Sourceforge wiki
    https://sourceforge.net/apps/trac/reddwarf/wiki/Documentation

    RedDwarf Client Implementations
    https://sourceforge.net/apps/trac/reddwarf/wiki/CommunityClientImplementations

    RedDwarf FAQ
    https://sourceforge.net/apps/trac/reddwarf/wiki/RedDwarfFAQ

    RedDwarf Tutorial
    https://sourceforge.net/apps/trac/r.../Documentation/RedDwarf ServerAppTutorial.odt

    If you visit the second link you will see "DarkstarSharp.unitypackage" in the "Attachments" section. I haven't checked it out yet but that's a good start. As far as operating cost, you might want to read up or if you need heavy duty horizontal scalability (that can't be separated into zones/rooms/servers/etc) than check out/contact http://nphosweb.com
     
  14. Tomo-Games

    Tomo-Games

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    Thanks !

    I've been wondering about Project Darkstar since I met the team back at Java One several years ago. Well if it would ever survive I'm glad it did.

    As for free java based MMO backends go. Check out Multiverse. It's another Blender story. And they have a foundation. Gotta love the MIT license too. The client is written in C# so maybe it can be adapted to Unity to forego the Axiom 3D rendering engine. It would be cool to see Unity sign on as a Partner.